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Mr_Zaz's Comments

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Sentry Knight

Play Sentry Knight

Jan. 25, 2014

Rating: 1

Quite a fun game- nice work. 2 things though, is it intentional that the blood meter is carried over world to world - feels like it should reset. Also should spell be swapable on cooldown? I can cast fireball in slot1, then replace it with another spell which can be cast immediately. Sure The cooldown for the fireball is halted while inactive, but since there's no indication of the remaining CD is for inactive spells it feels like an unintended feature. You can beat the game much easier if youre prepared to spend a lot of time swapping skills in the talent menu.

Bullet Heaven

Play Bullet Heaven

Jul. 13, 2013

Rating: 0

Really enjoyed that, the tiny hitbox is fun!

The Peacekeeper

Play The Peacekeeper

Jul. 13, 2013

Rating: 0

Nice game, the whole peace premise was a clever touch and I love how the gun feels/sounds. Finished it on my first go, so you kept my solid attention until w37 i think, but there's not much to keep someone coming back.

Plunder Mars

Play Plunder Mars

Jul. 02, 2013

Rating: 0

Found a bug - Collected 2 spins at the same time (very close to each other). Could stop the first one, but the second did not respond to clicks, and is quite happily spinning away getting faster and faster. The sound/music buttons continue to function so flash is still running.

JellyGo!

Play JellyGo!

Jul. 02, 2013

Rating: 3

I really enjoyed this, the strategy is actually quite deep and the difficulty scales well. Multiple ways to win make it fun and replayable. but I'd caution against a skill tree especially for multiplayer. Its very well balanced now but upgrades are notoriously hard to balance well. Usually creating a dominant strategy that's abused or making a poor choice so youre fighting uphill. Losing like that gets old quick and although winning (easily) is fun, it loses value. A 'fairer' way could be strategic bonuses for certain jellies, adding production speed, longer fort range etc that way. How about - a dblclk on a jelly selects all of that type, dragging a path from jelly 1 through 2 to 3 could add 's jellies to the action (I end up frantically clicking to send everything to the front). Try a special jelly type that allows an autoroute to be set up (when full send 1/2 to [other jelly]). It'd be nice to have a way to clear the poison. A good fun and nicely produced game, thanks.

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