great game....but once you know where the ememy spawn at, its very easy. perhaps more spawn points, and allowing you to place your team would be better
saved up and got the SV 98.....would be nice to have know you cant hit ANYTHING you aim at....i keep getting killed by the target i CANT hit, and they kill me with a pistol at long range....WTF???
great game...been playing non stop for 3 days. woo. idea: make the return mission time dependant on distance from compound instead of lvl. you could scatter all differnet lvl types across map, and people could travel wherever, whenever, furthest out would be longest.....i just hate rading a place 3 blocks over and having to wiat 30 mins.....
would be cool if survivors had a non combat skill. if you assigned them to the construction of items around base, time would be reduced, lot like removing piles of junk, excpet you could limit each thing to 1-2 people and if they were skilled in that area, more time would come off than unskilled person.
Very good game....hours of play here.....although it does crash from time to time (shockwave crashed).......But its not enough to keep me away.....really good. although it annoys me when you finish a mission and collect resourses, but dont have enough room to store them, so you loose them...THAT SUCKS....why not make the overflow of resourses into junk piles around compound....that way you are still penalised for going over limit (by having to remove junk) but you dont loose any resources in the long run
have noticed a bug....when you die if you hit enter repeatadly to respawn it sometimes makes next craft fly REALLY slow....takes about 10 seconds to hit first obelisk
am on lvl 18...have done it......but it says i have failed....have counted the water that goes where and im correct. does game only recognise ONE way of completing each puzzle??
i can see the tail end of plane...and im assuming thats where the black box is.....but i cant reach it....have explored all the secret passages and stuff....am i supposed to do something specific to reach it?
It was a bug, we've fixed it.