"Ah, good, my newest Trimp, welcome to my army. Your new apartment is the latest technology and incredibly advanced. It will be a massive space structure that harvests the power of our home star. Also, uh, here is a dagger for you to fight with" This is a quote from Felerial. Felerial said this in a chat room and I thought it was good enough that it should be here too.
Why am i not getting tier 9? Am I doing something wrong? I have two pure purple in three breeders for 10 hours so far and I still haven't seen gotten a mutation.
a stat i would love to see is kills per hour. it would be so useful right now because i have to leave for work in a half hour and i want to know if i will get the farm speed upgrade befor i go.
i love this game a lot, i love turn based rpg's and this lv system. the one problem i have with this game is the low lv cap. you hit the cap right at the start of hard mode so the only way for your opponents to get harder is by giving them bs advantages like shields and extra spawn.
i get why you cant put a speed up button but something that would at least help is a repeat button so that i can grind a level while doing other things to get resources so that the next level will be easier.
for people thinking spending money on this game will get you strong enough equipment to survive, DON'T DO IT! pets are the only worthwhile thing to pay for. what does "soul bound" mean? i bought some equipment that was soul bound but when i died it still disappeared.
this is a very basic game but what you have here is done very well. i wish more starting game developers would do the same thing, know their limits, and learn the basics before trying to get too fancy.
i love the idea but there isnt that much to it... or a glitch i ran into is closing off a lot of the content. i mined up a piece of copper and a monster attacked me, the game didnt crash but now none of the monsters are attacking me even if i click on them. they all just stand in place.
Hi!
This game was done as an entry for the "Game In Ten Days" contest, so it was done very fast. That means that it has some few glitches/bugs (Which I'm trying to fix as fast as I can :) ) and also that it doesn't have a sheer amount of content, because I didn't have the time to add lots.
I'm working on adding more things (I'm going to push an update in some minutes adding battle improvements, some bug fixes, crafting system for blacksmith...) but of course it will take a bit of time :)
Thanks for your comment! Dis.
amazing game, 5/5. i needed a bit of help for the box and the map but i loved how you could ask mitchell what to do next. one question, why couldnt you just leave the map on the table in the normal world then pick it up in the mirror world to get a mirror copy of it?
The mirror map was never printed, so it actually doesn't exist. Daniel doesn't have a reflection - so when he printed the map, there was no one on the other side to print the mirror map. And he couldn't have printed the map himself in the mirror world, because the mirror study room is ruined.
requests for this game 1. on the side where you can refine your resources, please make it so you can collapse down certain resources so you remember to save up. possibly make the option for turning it on or off under the workshop tab. 2. under the religion tab, why is there no option for hiding the completed researches? 3. there isnt enough stuff that use culture, i constantly have it maxed out. just to clear up point 1, example is to collapse or block in some way slabs so that i remember im saving minerals for something.
Hi! This game was done as an entry for the "Game In Ten Days" contest, so it was done very fast. That means that it has some few glitches/bugs (Which I'm trying to fix as fast as I can :) ) and also that it doesn't have a sheer amount of content, because I didn't have the time to add lots. I'm working on adding more things (I'm going to push an update in some minutes adding battle improvements, some bug fixes, crafting system for blacksmith...) but of course it will take a bit of time :) Thanks for your comment! Dis.