You should be able to toggle skills on/off.
I've lost so many battles because the character decided to heal himself 10 turns in a row rather than get the last hit.
Unless I'm missing something, this game doesn't even load correctly. Scores pop up, but the balls that I shoot and the balls I am supposed to be shooting at do not show up.
Adding a 15-20 second add in between every other day could pull in about 2 cents from each user for every 20 minutes they play. 200,000 people playing the game for an hour (which they would if they didn't have to pay to play) would bring in $10,000. In an hour. So many better options that forcing the players to fund all of it.
Customer: "I'd like to buy a necklace."
Shop owner: "I think this toy sword would look better on you!"
Customer: "You're absolutely right!" <<<+200 coins>>>
Customer: "I'm looking for some antidote."
Store Owner: "Try this toy sword on for size."
Customer: "I don't know how I could live without it."
<<<<>>>>
There must be a TON of people willing to throw away their money if this game has an average as high as 3.94. I don't see how it is possible to rate this any better than 1 because of the horrible "give me all of your money before you start playing" mechanics in the game.
Flame Launcher: "Let's just put this here so the flame thrower doesn't look OP in comparison"
(The flame thrower and flame launcher are so overpowered that if you simply twirl your mouse around in circles while moving up and down you will win 100% of the time.)
Are zombies even a problem if they stay in the ground until an exposed brain comes by?
I mean, besides a few people who get in a tragic car accident and have to have a chunk of their skull removed, they wouldn't affect anyone.
"Win the game by curing zombinism"
"Win the game by closing the portal."
"Win the game by drafting a Government."
no matter how many times I win, the hordes keep on coming...
The future of music is here bro