Hey, Lemurakis. I saw a few comments from you asking about negative values and auto-clickers, so I figured I'd weigh in. I use an autoclicker that clicks once a milisecond and my gold often ends up way in the negative. I don't mind though because it never takes long to get back. Lol. You know...because once a milisecond.
So...I literally played this game through level 17 by (and I mean this in the most literal sense) dropping every single tile set straight down as it was presented, wherever it was presented. Maybe make it so you actually have to try?
Definitely not an easy game. A lot of trial and error on how much energy you need to produce/conserve until you get to a point where you can keep your metal factories running through the night. Overall a good and challenging game.
Adding some kind of meter so we know how hard we are shooting the cannon would be nice. Apart from that, this is essentially Bloons with a cannon instead of darts and no limit on shots.
Playing in Safari on mac. I also have the issue with unclickable buttons popping up after every level I complete. This forces me to reload the page to continue after each level and is quite frustrating. But, the gameplay, so far, looks promising, so please fix.
I loved this game, though it was a bit short. Ignore comments asking for auto-reload. The strategy of knowing when to reload, when to run, and when and where to shoot is what this game is about.
If you do decide to go with an auto-reload function, make it purchasable in the store and not just automatic.
On the level "Drain", does anyone else have the problem with their ball timer running out while the ball is going through the tunnel? I can;t control how quickly how the ball hits the tunnel walls down there slowing it down so it doesn't move anymore.
just turn Max into a ball))