Really great game. I have few balance suggestions:
1. Health rewards are too big now, the game is too easy (i've reached level over 100 without any troubles).
2. Should be limit on how many times can you use a shop on one level (like max 2 purchases per shop).
3. Ranged monsters should be weaker
4. Abilities should scale with level or attack power. Now, some are (ex. double strike) and some aren't (blood drain on resurect)
5. It would be nice to be able to see the further levels of ability
6. Some "monsterpedia" would be usefull. Would be also nice to know monster's initiative
7. I can wear 5 chest armors or wield 3 swords... Sword item should just give +attack power and armor item maybe should increase an armor stat
8. If attack power is reduced it should be visible (for ex. red number)
9. Chest armor seems not to work on arena levels
10. Cloak of invisibility should give immunity to ranged attacks.
11. Spells on general are too weak (with the exception of polymorph)
The requirements are incorrectly described. In the game there are requirements like POP >3 (greater then 3) which in fact works as a >=3 (equal or greater then 3).
I think you should rename the "Done" button to "Exit market" and "Exit bank". I tend to press those to confirm sale - which results in having to travel to market again.
Interesting game, great and innovative concept. It could use few interface tweaks (showing the zombie parameters (mood etc.) all the time, showing the result of item use once you find it, easier access to items). Would be also great if it had some alternative endings, if it really mattered what you have or havent done. And its bit too long - was boring after 7-8 objectives.
Got some strange bug - my character is always moving down, as if the down arrow was pressed (which makes the game unplayable). Reloading the game did not help.
Maybe this game is great, but I'm not going to start from the beginning for the 4th time. For Christ's sake, fix the save system!. And yes, I have set the flash limit for konfgregate to 1MB storage space.