Slow, extremely slow, beyod the limit of unplayable. PvP matches with same amount of turns should be 3x times shorter. Very slow syncing with server each turn, too long animation... good concept, but awful execution, 1/5
Great game! 5/5 instantly. Check on SpaceChem (not a flash game, that one). Main difference is that: here we have rotating manipulators, in SpaceChem we have moving manipulators. If you love that one, you will love the other.
Generally i don't like such tycoon mechanic, but loved that game! I wonder if developer can add a random field generation? So player can choose size, number of competitors, difficulty (amount of construction sites). I understand that to make a playable field by random generator is not easy, but that would be great!
Liked that cute game, but have some feedback:
1) I'd love to see more types of objects. Like birds for moving ballons, fuel cans, purses with 10 coins, cages with random kongpanion for the rest of current launch etc. Maybe you can add upgrades to unlock new objects to the end of an upgrade branch without kongpanion screen.
2) Many comments related to ballons. At high speed it is impossible to avoid ballon while riding the rocket. It will be nice to add some kind of notification, like small purple arrow at the right edge of a screen. Give me at lease half of a second to remove my finger from me space bar =) And if you add more objects, some of them (like fuel cans) should not require a curl-up
I want two opposite options added - to slow the game down and to speed it up. On one hand, i want to completely skip all animation. It can make a match about 50% faster at least. On the other hand, at current speed i can't understand how (with wich card) AI kills all my allies at once. Please add an option to confirm enemy's turn or just a log of all actions somewhere.
Controls are clumsy, which makes easy trail into impossible. Which is just frustrating. When i press "jump" i expect my character jump, not to walk and jump half of platform later...
Not agreed with description, it is similar to "Freelancer" game. But when you think it made by one man - instant 5/5.
I was most impressed by great realisation of zooming, like in Supreme Commander - from small ship to whole galaxy. Smooth, comfortable and easy - simply brilliant
I wish i could rate this game 0/5. I came here to get its badges, and at first i liked this game. Then i came to first seiling with culitst in old barn and realised, how tedious battles are. Then i found that it still require several hits to kill monster which is 10 levels weaker and can barely hurt my character. Then i ran into Jenu and Splinter cats, when i had to sit for 5 minutes, waiting for a moment when they use all SP. Even when they couldnt kill me, i had to sit for several minutes and stare at the screen when nothing happens! And i could do nothing. After that rating instantly dropped to 0/5, because i have several such "fights".
That game is not poorly balanced. It is terribly, awfully, disgustingly imbalanced!
PS. yes, i understand that my comment is ~4 years late
I am not a fan of rogue-likes myself, but this is a nice one. First that came up in my mind - add some counter for remaining monsters/unexplored tiles, like in Monster's Den. Or just notification about killing last monster as Zumato said. Without that exploring of every level is a bit tedious.
This game constantly reminds me something else... Dimension jump (Doom), space man-eating disease/monters (Dead Space), yelow god (G. Lovecraft). Monsters came mostly from two stated game series: spiders with faces from Doom 3;flesh mounds from Dead Space... Even moths not original.
For flash game this is acceptable, but i wish more original atmosphere and monster design for such game. Note that i said nothing about zombies :) They are cute and was expected ^_^ Still 5/5 for good game
This is a joke =) This is beginning of TV/radio translations in 60x-80x years, sligtly changed.
Translation of current text (literally):
"Attention. Speaking and showing Moscow. Working all central channels of television. Watch and listen Moscow"
Translation (normal =) ):
"Attention. Moscow broadcasting now. Listen to Moscow."
It is just a joke here. In 60x-80x years this was a distinctive "message" of central TV/radio channels. Even now every radio channel have similar messages. "you are listening to radio %radioname%, 123.45 FM"
16466 ) I remembered that there is a built-in zoom in Opera. But still - shitty game. Too many USA towns (cities? ha-ha). Too little cities across the world.
For example, where is Kiev? I think that author should use Kiev instead of Mariupol (I'm not ukrainian)
good idea 4/5 for concept. But... City is too expensive. After 30 levels i just watch for money, and sometimes upgrade my city. Game is too boring after 10k peoples
Thanks Mushishi!