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Game comments and reviews
May. 02, 2015
I've been playing this game for a few hours. I'm able to get to the jumpy mushroom area pretty much every time now, but I haven't gotten further than to the first upper platform in it, between the two visual spikes in the top wall. Overall, it has been a pretty fun game. But obviously there's great visual flaws, but that's less important for a beta. The greatest hurdle was the scrolling problem, and the fact that the "Start" button for the game, is kinda hidden, unless you scroll the game screen. I thought the game's mechanics were decent and the difficulty curve was alright as well. It must however admit that it has gotten a bit tedious to do the same thing over and over again. My brain starts to shut off from boredom in the first parts of the map and I begin making stupid mistakes. 3/5 for a WIP beta. Keep at it.
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Thanks man, you helped me alot. I've a newer version that i'm gonna put in the future... Sorry about my english, i'm brazilian!
Apr. 27, 2015
I had some trouble with this game. But then I realized that focusing solely on swordsmen made this game a breeze. When you have lvl 25 swordsmen, you need to focus on upgrading hammermen, so they can replace the swordsmen when they're level 25 as well.
Mar. 06, 2015
I got all the right items and got everything - but I can't seem to get the worst ending. I think I'm answering everything as wrong as I can on the date. I order water, I choose bad chat and repeat it every time, I pick the option that lowers the mood for every subject - and I still end up only with a bad ending. Sucks a bit, since I don't want to start over just for that.
Mar. 01, 2015
Soundtrack styles reminds me of Gran Turismo.
Focusing strictly on animal breeding (which snowballs culture and production growth eventually), saving up points before transitioning to a new age (because points spent there are better) and not having risk too low (I prefer ~20-30%), are the easiest guidelines to follow, to get very long. You can even continue so long that you eventually break the game (above 2.1billion population) or is just practically invincible.
Jan. 24, 2015
Mastering the rocket makes this game really easy - and when you have most upgrades, you can continue virtually for ever. Some tips: 1. never use the rocket above 25 mph, since balloons will appear too quickly. 2. Holding it while empty is worse than letting it recharge, plus it makes you vulnerable to items. 3. You use up your rocket boost before it's visually used up, so stop it before that. 4. The best time I found to use the rocket, was immediately after bouncing the ground. This is also where balloons appear ~30% of the time, so be ready to curl after ~½ second. For every balloon you hit after the bounce, you can repeat the small boost, and balloons have a chance to spawn at your path at every bounce as well. This is obviously best with maximum thrust power and fuel recharge. I also preferred focusing on magnets, then coin bonus, and then everything but power generators and launch power, since they only mostly just give the height and speed achievements.
Jan. 21, 2015
Mashing keys have no penalty, but removes all challenge. I get you were trying to make some kind of YOLO point, but this isn't much of a game.
Jan. 19, 2015
Embarrassed or offended? I'm just impatient and bored with repetitive humor :p ( although it seems the option doesn't reduce the duration :/ )
You might wanna try my previous game, Forbidden Arms. If that does not still entertain you, I am sure there's more games around this site. thanks for trying Witch Hunt!
This game is yet another example of an inexperienced project management. Far too little focus on gameplay and bugs, and far too much on supposed aesthetics. Feels like a BETA version of a game. The sequel is a big improvement, but still has some of the same issues. 2/5
I reset the game and got every upgrade but the ones just before the TV screens. If you leave those for last, you can get the badge for upgrades.
Jan. 06, 2015
Yay I unlocked Full Drive!.. of nothing. Had hoped for a bonus sequence/minigame driving that 'electric' ride.
I got all 90 cogs but my highscore says 61. I think what lastbornhorizon means is that it doesn't submit the highscore properly. Or at least not often enough.
Jan. 04, 2015
How to beat level 20 with 100%: Have all stats above 38. Only use ranged cats. Stat (especially power) boosting cats are better than both artifact and healing cats. At least 2 cats needs to survive after the second random group, so you might as well restart if one random group has 2 or more ranged in it. The map has three sections that each requires a setup: 1. Gold chest: 1 invisible, 3 stat; 2. Normal chest: 1 obstacle, 1 lockpicker, 2 stat (you might want to jump over Dracula and Priest); 3. Dracula, Clone and reaching boss: 4 stats. Note, once you reach the boss you'll be able to skip directly to the boss from the menu. Good luck!
On level 20, it's possible to avoid Dracula and the Priest. If you jump up to the platform above them, and jump so you jump exactly short of the platform with the locked door and yellow power ranger on it, you'll land just after them. This is handy, as Dracula hits for 80 ranged, and is a game changer if you're trying to get the normal chest or just completing costumes. Note that if you go to the boss without ever killing Dracula, the boss level may be glitchy/unplayable if chosen from the "menu"/map. At least it was for me. It became normal after I killed Dracula the first time.
Jan. 03, 2015
@Diaboles Why repeat the name of the costume it evolves into? And do you think "any5mortalkombat" is an intuitive description for everyone? I also think it's very relevant which level they come from, so you can easily find them.
I don't like the way success in level 20 is largely based on how many ranged opponents you get in the random costume groups.
Artifact match list (thanks to AquaDraco on another website), A=Artifact, L=level/location: A1+Bold-faced(L9), A2+Bride(L3), A3+Betzita/Kakaroto(L16), A4+Cragman(L13), A5+Aran(L19), A6+Warbler(L9), A7+Electro-rat/Fire/Plant/W-Turtle(L7), A8+Pitman(L6), A9+notZelda(L18), A10+Shadow(L6), A11+Depot boy(L14), A12+Solidman(L10), A13+Pit(L12), A14+Fox(L2), A15+Bat(L9), A16+Brer/Plumber(L15), A17+Hedgehog(L14), A18+Come here!/Indigenous/Lightning-guy/Lizard/Tundra/Whiff(L17), A19+Metalman(L12), A20+Darth father(L20), A21+47(L7)
In the current game version, it would be nice to have a full list of artifact matches. So far I've only found two matches, but have 11 artifacts and over half of all costumes. A15+Bat(L9) and A12+Solidman(L10). If I finish the game, I'll probably post a list.
It would be nice if our damage (floating numbers) looked different than our opponents'.
I'm only at level 10, but here's my review: It felt a little more intuitive and smooth than the first game. Although it took me a while to figure out that the left slider in costumes represented levels. Over time it got a little repetitive to be almost forced to grind every group 2 or 3 times in order to advance. Hovering or clicking on sets should compare all stats with current outfit. Artifacts needs some work. Perhaps indication when there's a match to be found, and at least show stats of it instead of an empty description. You might also consider have it automatically attached to the set after first attaching it. And the performance issues should also be looked into. Finally, costumes should be orderable by average stats, and sortable by melee/ranged. 3/5
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