I love the fact that there's no set order in which the player discovers things. Wandering through memories in a physical space is very satisfying; it feels like I'm the character telling the story, going back through my own mind, digging into various aspects of the relationship to see if there's anything I missed.
Note: glitch in the all-white level where falling doesn't reset anything.
Oh, and this is may seem like a weird thing to appreciate, but I love how all the characters are Black, and the player character is female. Most games have all or almost all white characters, almost all male characters, and a white male player character. It's nice to see wider representation.
My thought process: You expect me to go play cards when there's a mysterious off-limits place? Screw that! Ah, here we go...huh, corpses, cryptic messages hinting at some sort of doomsday- Oh. Oh my.
...wow. I admit, I was wary of this at first. Seemed like a typical romance-centric fantasy at first. But the first ending I got was where Todd explained to Future Todd that they couldn't love Angela, because they didn't know her. Because it was only what they most wanted her to be based off the little they knew of her. It was genuine and realistic and true. And it hit very, very close to home.
I don't come on Kongregate expecting something to seriously emotionally move me, but this is intense.
Minor glitch at the beginning where, if you ask Future Todd what you'd do with a million dollars, then click 'accept', it continues as if you asked about your crush. Not huge; I just ran into this my first time through and was able to figure it out a few sentences in, but just thought I'd note it.
Hm, second playthrough, and the same thing happened where refusing after Todd asking what he was doing after school made it skip past Angela being mentioned.
I love your games. The industry needs more developers like you. Even if it's just small-time casual games like this, it's a contribution towards changing the gaming industry towards something more artistically oriented. The mechanics of a game are in themselves an art, but so is story. So is designing and developing characters. So is triggering emotion. We need more of that.
Thank you for existing and using your talents to create such works.
I don't know why you were compelled to call it 'Loondon', but that as well as the plethora of typos made it difficult to take seriously and enjoy. And pick whether or not you want the prose to be poetic; some of it was rhythmic and rhymed, some was just words.
Dude, I checked the news and the lady said: "During good sex, endorphins are released, which are powerful painkillers. So headaches are in fact a bad excuse not to have sex."
Ooh, did someone get rejected one too many times? :P
This series of games is amazing. Each one is a drastic improvement on the last, with suggestions and complaints taken into account. Good for you, dev(s)!
This game is crap. The controls are cumbersome, and it won't let you return to the lobby if the random-game-chooser thing tries to put you in an already-full room (which it does a lot), forcing you to reload the game and get this piece of crap a ton of plays.
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Might wanna let this one run in the background for a while.