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Game comments and reviews
Sep. 10, 2009
I think the tutorial goes a little too fast. It'd be nice if it was click-through rather than on a timer to be sure you've read everything.
Aug. 23, 2009
5/5, borderline 4/5 --- too easy, but plenty of nerdy fun for a quick play. But once it's done, it's done.. you could try replaying levels with new genomes but there's no real drive to do so.
Apr. 20, 2009
Can't seem to time the hall monitor clicking properly. A little frustrating.
Mar. 19, 2009
I love this game, but saving causes serious bugs for me - script errors, flashing windows, etc.
Mar. 16, 2009
@zombierachel -- the other two deaths of course! :) Great game. Very addictive. Just a shame it came out at the same time as Music Catch 2 -- nobody stood a chance, but you deserved to win!
Mar. 10, 2009
So glad you made another version of this beautiful game. This is exactly what I was hoping for :)
Mar. 01, 2009
There should be more opportunities to fight a computer opponent when 1. you're new to the game or 2. there's no one else to play.
Feb. 20, 2009
Gotta agree with xorcyst - it's not an interesting game, especially not when compared to all the others like it. But it's set up to keep you replaying it for hours on end, so I guess that's a success..
Jan. 16, 2009
Found a very annoying glitch -- if nonwalkable objects (such as a hut) are too close to the border of a screen, and you walk in at that spot... you're stuck on the object and can't move. Just lost a lot of unsaved data because of this :(
Dec. 25, 2008
I love the Warbears :D
Dec. 23, 2008
Not bad, pretty fun.
Dec. 15, 2008
Really enjoyed this game. The puzzles were just challenging enough, and the hints were clever. I think the red-orange blocks was the only one I found difficult to understand in relation to the posters.
Oct. 30, 2008
Very well done, but not much fun.
Oct. 17, 2008
One of the coolest game ideas I've seen in a while, but the execution is poor. Agreed with the same comments that keep coming up: it's too blurry when things get fast, bosses irritating (but the only real challenge), and it REALLY needs a pause.
Oct. 14, 2008
Cool game, and I like Danny's music, but PLEASE add a mute button.
Oct. 08, 2008
Why is the Juggernaut so much crappier than the other two classes? Now that I'm trying as one, it's almost no fun to play anymore. But thanks for fixing that scramble bug, at least.
Oct. 07, 2008
Same issue as Makurayami: buttons stay scrambled after the lvl8 boss. Very annoying!
Oct. 03, 2008
It would be nice to have a way to re-organize your attacks.
Oct. 02, 2008
It's a really cool idea in theory, but the actual gameplay just isn't much fun. Plus, for those of us with lag etc. it's impossible to win.
Sep. 08, 2008
I was almost done with the final battle, saved.. but when I came back, the data was gone :( Still, lots of fun. Reminds me of various tactics I've played, especially Advance Wars.
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