the big update window is fine. i think it would be good if the titles are chooseable in the big update window too (as a drop down menu or as a button with a new opening window for every of the 8 mainworker). with that the title button become unnecessary and could be deleted,the upgrade button goes top to the options and ascension buttons. the inventory button become unnecessary too because there is no reason to switch that windowframe anymore.
but that are small things, nothing that solved the problem of the boring game after getting all skills and level the hardcapped skills to the max.
thats some of my ideas.
the stun of the rogue is not really... dont know how to say, u don't feel the power of that skill its not visual. its a must have because of your gamedesign that monsters are hitting too strong if u don't skill it.
delete the stunskill and rebalance the game would be an option too, with better health and heal ratio per skillpoint it would be possible to beat the same enemy without stun. and replacing the stun with a dmgstat-skill. would make the rogue more interesting in my opinion.
especially because of his late incoming dmg he needs more 'BÄM', and his slow arrows(and the resulting late incoming dmg) makes his stunskill at the beginning of a fight useless. that makes the start of a fight more difficult then the part after, but that could be wanted by the designer and its okay in my opinion. but placing the stunskill at the warrior would avoid this difficult start phase.
interresting game at the beginning, but i think i have seen all of the game after getting all skills (don't know wich lvl exactly) theres nothing new :/
there must be more to skill in my opinion especially the rogue should be the main dmg-dealer. he needs more initial dmg and a crit stat like the warrior (or the mage with his 'will') at the moment it feels like the warrior makes the dmg and health, the mage heals and the rogue are looking good but the dmg of him is too low and cames to late (his dmg begins when his first arrow arrives the target, the warriors dmg comes nearly instant when the target spawns).
really funny game (sarcasm), it'S funny to view 1h at a screen that's not worth being looking for 1 sec. same for the other screen that becomes yellow after a time. and by the way: wheres the tycoon part? 1/5
two stats are missing: 1. the total percentage of increasing clicking dmg by total dps (through skills)
2. the time (in seconds) needed to kill last monster
would be nice to add this with the other points you want to add with next update :)