Condition for example: self mp> 50% AND enemy is alive will use the spell damage to your hero, it's a pity that there is no clear notification about this right away, but the tips say how the conditions work. You have to swap them: enemy is alive and self mp> 50%.
Hi guys. I read all your comments, many write that it's not really IDLE, I agree with them. The gameplay of the game is essentially to drag and drop colors and nothing more, it's boring. So I decided to make a second version of this game, with the same concept (colors, talents, paint), but with a completely different gameplay that will be much more like IDLE. Plus there will also be those things that I have not added here, spells, gifts, grades and more. Since I also decided to carry out the refactoring of the code the game will be in beta stage on kongregate in about 3-4 days. Before I publish it, I would like to recruit a group of players who would have tried it before and left feedback. So if you are ready, you can write to me at PM, I will send the link as soon as I finish the game, so those who will participate in the beta test will receive small awards after the publication of the game.
About gold paint up. Ill update tomorrow, after that for example at tier 100 you will get additionally 10 gold paint one time, at tier 200 20 gold paint, 300/30, etc
Capture system was very helpful at the beginning of the game, but now I have 261 million in the second fund, and my system (in the amount of 19, all included) bring me about 2 million of funds in the second, it seems very useless.