There is a major flaw in the power distribution. Anything to the left/west of the heat source gets filled first and not in an 'equal' way. I've had really solid power distribution designs blow up because the power flow doesn't flow properly.I don't know what the algorithm being used is but it should distribute to all closest in a cyclical order, then check each filled item to see if it has to flow power to another, etc. etc.
I accidentally hit the retire button on a raid with 2% left and I was booted from the raid. no "do you want to do this". Major issue for a minor mistake.
how long do the spells last? When do I have to cast another shield? Does the power control the time or what? Any chance of a spell timer added to show how long a spell has left till it's gone?
Thanks
Also, are there any docs? What is gold returned? What is effected by debuff? Does a loot add effect the entire party or just that hero's units? what does the elemental bonus do?
Thanks
The one thing that drives me crazy is that a character must have a basic and an advanced unit. When I look at the available ranged units, I find that I don't like any of the advanced ones but do like a number of the basics. I'd love if there was a way to use 2 basic units or 'advance' a basic unit to advanced. Either that or add more units to cover the 'missing' skills in advanced units.
For example, there is only 1 ranged unit with the loot ability and its a basic unit. The same for steal. The advanced unit with these two skills is a melee one and I don't use melee.
Oh, now that I think about it, a special ability to turn a unit from one combat type to another might be really interesting. Turn a melee unit into a ranged or magical one.
Another interesting thing that can be added is a monster ability to make it immune (or protected) from magic or only hit by melee weapons.