I really enjoyed this. Great job. It definitely does need more levels, polish and of course more "eyes." Also: After playing through once, hitting Space bar reset the game although the camera and characters do not get reset. So if I see the spaceship go by and press space, it will reset. If the alien drops down, it will reset but the camera won't and you have to wait for the alien to drop down again. Afterwhich, all characters are placed relative of the camera, rather than the game world. Good luck!
Another thing that irked me was that on the 3rd level, I was expecting the hands to 'shadow-puppet' the password onto the wall instead of thew pass code just appearing on the screen.
While a decent puzzle game, the author IMHO uses the term 'experimental' as an excuse for what I feel is a lack of gameplay.
Sure the art is beautiful, but there is a lack of storyline drive that I enjoy in these types of click-a-spot puzzles.
On the third level it still wasn't clear that to solve the puzzles I would still have to find somewhere thats 'clickable'. I assumed from the description that the solution was present in the static art (for example, in the 3rd level with the hand that comes out of the floor, I began looking at the 5 dots and 6 chairs at the right of the image).
Also, I believe the term 'experimental' is a way of explaining why this game wasn't toned down enough for the average computer. My computer isn't the best, but it would fair pretty well against the best of them and yet I tried about 20 times to type in the password on the 3rd level but because it was so laggy it wouldn't work.
This game is decent, although it does seem like the exact code and gameplay is a rip from DTD. It did feel slightly buggy though and I noticed that the speed values for each turret did not display at all. I prefer the theme of this game over the theme of DTD but hands down DTD is way more enjoyable.