I find more fun in searching elements to create objects when i know what i'm looking for , using the second type of hints. This should be standard mode.. you get 4-5 elements that you can create, and a button that can "randomize" them and select new ones if you get stuck anyway, once every few minutes.
Otherwise you get so much stuff you start clicking at random. Even 1st hint is not fun.. you try everything and i don't feel clever for clicking over and over.. when i get some item on first try after a little thought, that's real fun.
Tested the game, and i don't like it as it is.
If you could make somehow useful making a clever statement, it could be a great game.
As long as "f*** you" is just as good as anything else, the game just becomes a random "throw stuff on a grid".
Really good game. I score it 4/5 just because it's a little too luck-based (first and second day at least) and because it has no reset button, which is badly needed. Good job overall!
I really enjoyed the first one. This one seems even better, with the wall jump and the possibility to hang around. I liked the little "secrets" in each level in the first one, i'd like to see more in this one. :) Keep up the good work!