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Mythrrinthael's Comments

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Spacedust Defender

Play Spacedust Defender

Nov. 04, 2018

Rating: -2

As it is, the main cannon becomes almost defenseless to any enemy within ~4 "blocks" of range because the lasers fire straight forward from its sides. Meaning you have purposefully aim next to the enemy instead. On top of that, your building mechanic has these little quirks that get in the way of the player but I can't tell if they're intentional. Building a barricade on a platform extends the platform to adjacent spaces by 1, but the player has to spend 10 points to place two barricades at the edge because you first need to place one barricade for the platform to extend and then build the second, instead of letting us place two barricade immediately for 5 points like you can do on existing platforms. This, combined with the main cannon not being able to fire directly at anything nearby, feels like the player is purposefully crippled during at least the first round.

Developer response from hopeslicer

The adjacent extension was a "feature" which resulted from a bug, I believe I removed it like ~20 minutes ago since you could place the barricade,extend, sell the barricade and repeat untill you covered the entire map at 0 cost.The only thing which was intentional was the main cannon weakness. Still, I can't picture exactly the second part of your feedback, have you used the barricades as the only way of getting more platforms?

Scalak

Play Scalak

Jun. 14, 2018

Rating: 0

Very enjoyable.

Petrisquare

Play Petrisquare

Dec. 06, 2017

Rating: 0

Please don't make tooltips appear behind other UI elements (see: Cell I tooltip hiding behind the bodypart options in the skilltree).

Developer response from Mirakos

There will be an update in a few hours where this will be fixed! Thank you for your feedback! :) Edit: Fixed!

Sectarium

Play Sectarium

Sep. 29, 2017

Rating: 1

Throwing in my voice with the "PLEASE allow bulk Spirit point assigning" crowd. That is a major oversight.

Caravaneer 2

Play Caravaneer 2

Dec. 11, 2014

Rating: -12

Why on earth would you, when using a map system like yours, allow a player to get completely lost without a single hint of where civilization can be found? All it took was 3 battles before I forgot where, exactly, I was. Turns out I had not moved west enough, missed the town and have no way of returning because any direction is now nothing but desert. At least consider leaving "hints" in the desert as to where civilization can be found. Things like abandoned towns with tracks pointing toward other towns/cities or something

Soul Spirit

Play Soul Spirit

Apr. 07, 2014

Rating: 1

Ah, sorry for the double post, but: please do continue! The only thing that prevented me from giving it a 5/5 was the enemies' habit of going outside the bubble.

Soul Spirit

Play Soul Spirit

Apr. 07, 2014

Rating: 0

I would REALLY like to download the piano cover of Linkin' Park's "In The End". Mind throwing a link in the description?

Attack On Titan

Play Attack On Titan

Jul. 04, 2013

Rating: 0

Game stolen from Feng lee http://fenglee.com/game/aog/ SOME OF THE FACEBOOK POSTS PREDATE TWEAX' KONGREGATE UPLOAD. This can be considered additional proof beside the fact that.

Musaic Box

Play Musaic Box

Feb. 18, 2012

Rating: -3

When I got to the second room and got anything to get there, I could not go futher and i song is stuck. Can someone help me?

The Last Stand: Union City

Play The Last Stand: Union City

Sep. 29, 2011

Rating: -15

Oh wow, this reminds me a little of Dead Frontier. What with the looting...And the sounds the zombies make...And the sounds the humans make when hit...And the menu artstyle and text font (Except this is white-red rather than black-red). Actually, this reminds me a LOT of Dead Frontier. Do you have permission to use those sounds?

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