As it is, the main cannon becomes almost defenseless to any enemy within ~4 "blocks" of range because the lasers fire straight forward from its sides. Meaning you have purposefully aim next to the enemy instead.
On top of that, your building mechanic has these little quirks that get in the way of the player but I can't tell if they're intentional. Building a barricade on a platform extends the platform to adjacent spaces by 1, but the player has to spend 10 points to place two barricades at the edge because you first need to place one barricade for the platform to extend and then build the second, instead of letting us place two barricade immediately for 5 points like you can do on existing platforms.
This, combined with the main cannon not being able to fire directly at anything nearby, feels like the player is purposefully crippled during at least the first round.
The adjacent extension was a "feature" which resulted from a bug, I believe I removed it like ~20 minutes ago since you could place the barricade,extend, sell the barricade and repeat untill you covered the entire map at 0 cost.The only thing which was intentional was the main cannon weakness.
Still, I can't picture exactly the second part of your feedback, have you used the barricades as the only way of getting more platforms?
Why on earth would you, when using a map system like yours, allow a player to get completely lost without a single hint of where civilization can be found? All it took was 3 battles before I forgot where, exactly, I was. Turns out I had not moved west enough, missed the town and have no way of returning because any direction is now nothing but desert.
At least consider leaving "hints" in the desert as to where civilization can be found. Things like abandoned towns with tracks pointing toward other towns/cities or something
Ah, sorry for the double post, but: please do continue! The only thing that prevented me from giving it a 5/5 was the enemies' habit of going outside the bubble.
Game stolen from Feng lee
http://fenglee.com/game/aog/
SOME OF THE FACEBOOK POSTS PREDATE TWEAX' KONGREGATE UPLOAD. This can be considered additional proof beside the fact that.
Oh wow, this reminds me a little of Dead Frontier. What with the looting...And the sounds the zombies make...And the sounds the humans make when hit...And the menu artstyle and text font (Except this is white-red rather than black-red).
Actually, this reminds me a LOT of Dead Frontier. Do you have permission to use those sounds?
The adjacent extension was a "feature" which resulted from a bug, I believe I removed it like ~20 minutes ago since you could place the barricade,extend, sell the barricade and repeat untill you covered the entire map at 0 cost.The only thing which was intentional was the main cannon weakness. Still, I can't picture exactly the second part of your feedback, have you used the barricades as the only way of getting more platforms?