This is a great new addition to the idle game category, I would give the later game Coordination upgrades a look at, perhaps changing it to a percentage rather than just doubling it every time. Trying to get up to a decent housing to match it is just so difficult and it makes me just want to throw all my resources into making better weaponry instead.
I would definitely like to see a stat with a total amount of angels that have been killed, and with an amount that have been killed during the current game.
I think a cool addition to this would be to throw in experience that you can use to improve clicking bonuses (crit proc %, dmg%, chance for extra gold, or a slow auto-click). Maybe make it available in small amounts at later levels(lvl 40-50+) to be able to make clicking not as useless later on.
This is a pretty good idle game. My only concern really lies in the scrap and trinkets/strength. The trinket/strength really seem to become pretty useless for late game. Maybe you could give the trinket a special effect that would give a chance to get x2-x5(or more, your choice of course) more scrap on a kill. This would definitely help late game quite a bit.
You should give an option to be able to turn off the things that run in the background, and just be able to click an "update" button or something. The constant saving causes way too much lag in my opinion
Those times when you know you land on the car and you fall through.. But see a floating you standing on a car and die a second time.... Fix the bug >_>
Hmm, looks like saving does give a lot of lag. I'll add a "manual" update option for some of the auto updates.