The ice traps might be too effective, I was pretty much able to not let any enemies past the first 5% of track with a couple of them and a few fire traps, and I'm at wave 25 so far
The hit box on the net might be a bit too high / big, it seemed like a pretty effective strategy to stand as far back as I could so the lion would just hit it into the net when he got it
it might be nice if it just felt a tad faster, I don't feel much stress when I play. The music loop isn't bad, but it's short enough that it's hard to listen to for long
decently fun game. I felt like being up on a roof made me a bit too safe, maybe it'd be nice if they had some kind of ranged attack or were better with ladders. You might want to put the arms and gun with a separate camera layer on top of the scenery so the arms don't clip through things. If you are using canvas on the main menu UI you might want to set that main panel to lock onto the left side of the screen, it juts out a bit. Also, as a bit of a small bug report, when I use the escape menu and then close it, my mouse cursor doesn't control the game again until I open and close the ctrl menu.
I feel like the game over screen might last just a bit too long, it'd be nice to just pop back in instantly (or pretty close). It might also be nice if they didn't attack until you made your first movement or something, so you might get a moment to try to figure it out and recollect yourself
it would probably be a bit more fun with some music :)
I also think it might be a bit too hard in the beginning, I feel like a lot of these types of games rely on kind of a "I'll let you get the first punch" / "first one's free" mechanic to get people into it
Thanks for playing and for the feedback.I'll ease the strength of the bounciness in the next update.