Really liked the game and use of google maps. A little simple and the end needs to be fixed. (after making it to the evac point and getting "you win", I build a lvl 30 safehouse in the woods, and then went on a drunken race through town on day 42 until the zeds got me). Food seems too abundant (never searched restaurants after day 5, and was constantly at max food (31)). Park / remote areas near shops/hospitals seems OP since shops, cars and hospitals have the best loot and parks low zombie risk.
== Suggestion ==
Make a story mode where you each time randomly draw 10 locations the player have to reach one at a time. On each event tag a piece of a generic story line about finding the cure / survivors / origin of zombies, and you have a great game :)
I really liked the game. The quality and variation in graphics, characters and equipment. Nice autoattack, and the oppotunity to change hero.
There is a list of problems too.
1. Mechanics.
a. The path finding algorithm is wrong and can not pass a corner or wall.
b. The game is laggy. With many enemies you can not move until enemies have died off.
C. Path blocking. Enemy blocking is good, but own summons block too which force you to save/load to become unstuck.
2. Gameplay
A. Enemy range is larger than game view. You often have to click on enemies hiding under or around menus. Awaquard.
B. Extra attack items are OP. They trigger abilites on hit/crit like the orc stun e.g. the "Ninja Ring" can crit triggering "Frozen Stone" which can trigger itself again + items like "Leaf bow". The epic set bonuses seems like a joke compared to that.
Hope you keep working on the game. I think it has a lot of potential and despite the drawbacks, I had a good time playing it :)
Captains Diary: Everything was good until we raided the last island. After that nobody wanted to pay taxes, and was allways unhappy because we were out of places to raid.
We now fight with the winter Jonton once a day, and kill him easily. He tastes like chicken - the men are happy.
Tips: Ranged units are superior (max those) + Cast thorne on strongest enmy unit, always give gold to troupes, replay fights for gold. Ghosts can exceed your holding limit... massively you can easy amass 1000+ ghosts. (when the flee, replay map)
Bug report: Replayed last battle? (against barbarian king) Tried clicking "cage" inside castle with no response (exclamation mark dissapear
Review: The game is really nice, reminds me of heroes of might and magic, with good humor and nice animations. Abused the replay battle quite a bit (seemed like it might should be removed, and make melee units stronger compared to ranged. Good times
Summoning is incredible powerful. They tank, block line of vision *no ranged attack*, can be summoned from cover.
Strategy spam summon elemental, rest while they kill everything. repeat. Profit!
- Start off as an elf mage. *turn auto upgrade off!!*
- kill your two first enemies with magic missile, and upgrade conjuration two time to get familiar.
- Use to familiar + missile to finish 1. dungeon.
- Beeline for level 6 conjuration and spam elementals for the win.
(They are all good, but I found fire elementals be able to deal with heavy armoured enemies by burn damage)
/ if you want you can add summoner un top *5 level mage, unlocks*
I really like the idea of a story mode, that actually seems pretty dooable.