Well, the game will continue to grow, so we might even double it again. Also - the purchases we added DO boost your game, but it's a very solo experience right now. When we go implement multiplayer / competitive mode and leaderboards, they won't be influenced by the purchased multipliers. I don't view this as a negative addition.
Try letting it hang for a while. If your browser says its unresponsive and asks if you want to close it, say no. Mine hanged for probably close to 75 seconds once. We're working on this issue right now.
Listen easiest strategy in my opinion, Get all the works and upgrade coin limit to 1000. Max your Dexterity and All weapons skill and do the same for 1 worker. Buy the machine gun for both of you. For the other 4 workers by full Core and Coin Collection than just get on 1 side and shoot the box till 1,000,000,000. When I did it this way the max coins on field were about 500-600 the 1000 Coin limit is just for precaution. Upvote if this helped you for others.
One thing I think would be a good addition, is the ability to change the party formation temporarily, like move everyone into a line with the penalty of only the leader can shoot while you're like that. Mostly because with a lot of your hazards at least 1 teammate will be injured in the triangle formation whether the rest can dodge or not
This games concept is interesting and it can be fun but some of the level designs are a bit bad. Like one that's entirely luck based and you don't control it. All in all it's a Great Concept but some levels aren't that great
Hey, Great Game, The atmosphere was great with the lack of light, The weapons were good but I would like it if the Katana had knockback or something it's difficult to use without getting hurt. My only real question is, were the Zombies Magical or Scientifically made, theres evidence for both, the medical room, the giant arachnids and the barrels in the lake for Scientific and The Ghosts, Katana girl, Magic Fire and well Giant Arachnids :P for Magical.
Well, the game will continue to grow, so we might even double it again. Also - the purchases we added DO boost your game, but it's a very solo experience right now. When we go implement multiplayer / competitive mode and leaderboards, they won't be influenced by the purchased multipliers. I don't view this as a negative addition.