Needs much more color contrast between the balls. Ball behaviour is erratic, and there's very little explanation of anything. This one deserves to get sent back to the kitchen...half-baked at best.
There's so little room for intention and activity in this game, particularly in comparison to Nerdook's previous efforts. "Hope you have better troops and don't be a total idiot in clicking your intermittently available tactics" doesn't make for much of a game. Meaningful choices are few and far between.
This is probably the slowest-paced top down shooter I've ever played. The generals get interminable as you switch back and forth between the painfully weak gun and the painfully slow gun. It's very pretty, with plenty of nice touches. They're just nice touches on a game that plays a bit like a slog through calf-deep snow.
The boss fights are pretty mediocre--blowing off the wings or propellers and whatnot makes the fight *easier* rather than harder as the fight progresses, which runs counter to genre convention. More importantly, it makes the boss fights very boring as you lazily dodge their two remaining guns while plinking away with whatever you happen to have equipped.
TMNT fills a special place in my soul, but this game is pretty atrocious. Even the old, needlessly difficult TMNT game for the original NES has a significant leg up on this.
Yeah, it's a lot like Frantic, especially early. But the later levels work in some new wrinkles in terms of where enemies come from and how they attack. It's a fun diversion.
It certainly does chug; more distractingly, the game quickly devolves into a "run in circles while holding down your mouse button." The boss levels are actually a bit easier than some of the last waves. It's mostly well-executed, but it's very repetitive nonetheless.
The knife segment is ludicrous. You're telling me that I can flawlessly sneak up behind a guy in the open, but can't hold my knife steady to finish the job? Recognizing the patterns of the shakiness is, I guess, okay...but how many people do you expect to correctly time the pattern on the first try? And how long can Mr. Assasin hold his breath/remain absolutely silent behind the dude?