Every time I ended up with a huge crew of janitors, toilets every three slots, yet customers still ended up relieving themselves on the floor and then complaining about hygiene.
Sweet game, but with a few annoying features:
- collecting stuff by shooting at it
- extremely durable aircraft and helicopters
- names of some characters changes during the game without explanation
It is a very interesting sniper game. Well done gun shake, but the mission 15 is nearly impossible. The moment when none of the guard is looking and the target is over the unstable part of the bridge is extremely short.
Wonderful! When I started playing this game, I was little bit confused with lot of text, but then I slowly get into story. I love, felt almost like living on a spaceship with all these heroes. Great dialogues (especially Deadeye and Mare), some action, original final bosses (rocket snail... lol), storytelling, references to books (Catch XXII), that all makes the game great. Just wondering why I had to fight countless waves of enemies instead of challenges from story? Dodging Mare's bullets, mastering art of crash landing, searching for fragment in sea or other locations, etc. And what about possibility to make more decisions than just "who chat in bar"? Then it would be even greater game.
Wonderful!
When I started playing this game, I was little bit confused with lot of text, but then I slowly get into story. I love, felt almost like living on a spaceship with all these heroes.
Great dialogues (especially Deadeye and Mare), some action, original final bosses (rocket snail... lol), storytelling, references to books (Catch XXII), that all makes the game great.
However, I have to point out that the action part is actually the weak point of the game.
- Controls are not very accurate.
- Confusing foreground / background. Few times ran into obstacles.
- Not much variability in fight locations.
Why I had to fight countless waves of enemies instead of challenges from story? Dodging Mare's bullets, mastering art of crash landing, searching for fragment in sea or other locations, etc.
And what about possibility to make more decisions than just "who chat in bar"?
But still, great game. I hope to see sequel.. and all alternate endings someday...