"Idle" tag should be the first one. Don't try to mislead people into thinking this is a management sim. This is an idle game, first and foremost with very few management elements.
There was a time where the Hot New Games section was full of new high quality flash games every week. Nowadays, it's considered lucky if you find even one such quality game every 2 or 3 weeks. I understand this is from a game jam but this is far from deserving of being on the Hot New Games list. Why should I even play this? The gameplay is boring and there's no depth, no story, nothing.
Game won 2nd place for graphics and been displayed on the first page. This brought fair amount of plays in short time which caused placement in Hot New Games. As you see people downrated hell out of it so it's going to be gone shortly...
Had this game come out in the early 2000s, I could imagine this being absolutely huge by today. Unfortunately by 2016 standards, even though it provides a unique teamplay experience, doesn't stack up to other team competitive games.
I for one disliked the 4th wall and out of character/cheesy lines :/ They just seemed out of place to me. I suggest looking towards other sources that do this sort of thing more effectively.
Game won't start for me.
Windows 10 Microsoft Edge browser. Title screen appears with "loading" then screen goes black. I can still see the logo and fullscreen button.
Tutorial didn't teach me enough. I eventually learned but the biggest thing that helped me win was that YOU CAN MOVE ATTACK BUILDINGS. JUST BUILD 3 BLASTERS AND MORTARS AND MOVE THEM INTO CREEPER.
This is now my 8th day trying to get my "save" back. Had x7 prestige multiplier and the x8 store multiplier, all gone. No reason for me to play until significant content is added. Even then, I don't see myself coming back to this game.
Sorry, can't play until hobbies fixed. Though there are many ways to go about fixing it, I agree with the whole "buff prestige multipliers" solution instead of the "shorten hobby times" idea. In this sense, I believe giving an exponential multiplier on resets (rather than the current linear one) would even things out quite well. Although, maybe reducing the times a tiny bit wouldn't go amiss (instead of 1.7^x, maybe 1.3^x).
We just lowered them to 1.4 this last update. Next up will definitely be strengthening other bonuses, rather than nerfs. I want to incentivize prestige and reaching "lover" status more. Thanks for your suggestions.
If you decide to make a full game, please be careful with how you use the words. Words make stories, however in your case they are also integral game elements. This can result in a poor story compensation for missing game elements (as I'm sure you're aware).
For example, say in some part in the game you would like the warrior to do something, but he can't do it without a certain item, a certain word, but that word cannot possibly fit into the story itself, resulting in awkward parts in the story that go off in a tangent, such as the "neither ax nor bow...".
For that reason, I would suggest you fit the gameplay to the story, not the other way around. This is probably really hard but otherwise you end up with a nonsensical story that has "words" that are there just to fit the puzzle. Besides, there's only so many times you can fit the word "sword" in a story!
Flower Pot isn't a puzzle you can just click it randomly 3 times once you have the flower for the pot next to it. What threw me off was the arrow pointing upwards.
Not a bad game. Great concept, had lots of fun with this puzzle gem. Needs:
1. More levels (obviously).
2. Better art style/better graphics? Idk these ones kinda suck. Don't think I missed that little stuttering red jumper either.
I love the whole Mario imitation but you've really got to either stay true to it, or move away. Currently, you're breaking several Mario rules. You can't have more than two/three or something fireballs on screen, fireballs have a certain trajectory (can't control the bounce), thwomps can't go sideways (I actually disliked the puzzles with sideways thwomp speeding), most of the hitboxes are all wrong, fireballs most certainly do not hurt boos, invincibility at the start of a level? Along with the crazy levels and other non Mario doodads, I certainly would have liked to see the game move away from the Mario theme (don't even deny it). At the beginning I thought "oh man I love Mario I can use my Mario skills to help me in this game". Nope.
Not a bad game. Would be nice to have an auto-retreat after getting level 4 barracks. Overwork all miners button is needed as well. Other than that, nice little game.
Game won 2nd place for graphics and been displayed on the first page. This brought fair amount of plays in short time which caused placement in Hot New Games. As you see people downrated hell out of it so it's going to be gone shortly...