all you need to do now, if take the pick up/ drop off guns animation, the melee weapons from thing thing 4, and the graphics/skins from this game, now just add a new story, new enemies/bosses and you got the revolutionary thing thing game that everyone wants
why not add a difficulty setting on the ragdolls? there can be:
Default-he stays as always .
Stone- it is harder to make him bleed to death and the joints are a bit stronger.
Knight- the ragdoll is covered in armor.
Titan- the only way to kill the ragdoll is by hitting a small box/joint between the head and top torso blocks, if any other part of the ragdoll is hit other than that space, whatever get's lost will eventually regenerate
and finally.
God- the ragdoll can be killed, but it is incredibly hard.
Examples:
Stone: twice as much health and two joints for each connecting block.
Knight: the armor can be broken, the body itself is Default.
Titan: they can be a bit larger, and when you sever a leg, they can fall for a short while until it regenerates.
and
God: five or ten times as much health as Default, several joints or very strong joints, immune to magic and elemental items.
Naku Mun
hey, why not add oxygen and water? so you can suffocate him, maybe bugs, and even animals, with ai! simple ai but it's still there
they have two to three modes: Sleeping, Wandering, and Attacking. Thanks!
Naku Mun
I have an idea, how about creatures? they would have AI like the bees (only a little more complicated with the limbs). there could be Giants, Wolves, Piranhas, and even Zombies!