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Game comments and reviews
May. 06, 2013
Aaaand stuck on 22, because I don't have a microphone. Bad design, penalising a player for not having a non-essential peripheral.
Oct. 04, 2011
@Pu22le Just get all level 5 lasers, and nothing else. Boss dies before you see the skull on the screen
Sep. 11, 2011
Hardly worthwhile as a standalone game. This game isn't just "based" on BT3, it's just a reskin of the Bubble Tanks game, yet somehow manages to be vastly inferior to the original. Having enemies lead you doesn't make for a challenge, it just forces you to be erratic. And as far as the ships go... At the moment, I'm staring at a completed map, using the Bullet Storm, which was apparently nerfed. If this is your idea of pandering for funding to make another game, then I'd suggest quitting your collective day jobs, as this serious let-down is just going to hinder your chances.
Jun. 10, 2010
Very nicely created. Yes, artwork is from other games, who cares about a mute button.... Only complaint with it is that essentially, every game can be won by collecting enough green gems to constantly poison your opponent, and waiting for them to bleed out from it. Defeated the level 15 enemy at level 10 this way. 4/5
Feb. 23, 2010
Kind of like a poor man's Pang. Mouse movement should NEVER be combined with mouse aiming, in a game that gives you limited ammo, with a long recharge, for the sake of playability. Until the appalling controls are fixed, this game is poor at best.
Feb. 16, 2010
3/5 for some glaringly bad design features. Difficulty curve is backwards, as the game gets easier as you go through, not harder. Upgrades make everything trivial. Massive lag during the later stages, even on lowest quality. That and once you get MJ, you can do most of the levels without even using the infection skill.
Feb. 11, 2010
Spawned on a level where the textures matched nothing on the level. Completely unplayable until backdrop mapping is fixed.
Jan. 28, 2010
Game crashed after an accidental click on "Buy rank 31", and reset my save back to rank 1. Until this is fixed, or made less retarded, it's 1/5
Jan. 23, 2010
Gets very repetitive, very quickly. Dodging missiles is all well and good, but some variation in tasks would be nice. And as far as going in circles... If you design a game that appears this polished, then some testing would be highly recommended, instead of just throwing out a rant in the description boxes. If your game is so easy to inherently break, to the point where you're essentially calling people cheaters, then your game mechanic is likely to be *very* broken.
Dec. 14, 2009
Massively cluttered around the hitbox. There's really no need to display "QUARK" next to the hitbox, and obscure it when I'm trying to weave around projectiles. Once you disable the full drawing of the nucleus, then it's more bearable, as the hitbox is, again, obscured by unnecessary artwork. 2/5, as the playability of this is hugely impacted by frankly excess, and spurious, artwork.
Dec. 03, 2009
Badly done really. By the sprite movement, it's suggesting being able to get onto a box stacked 2 high, or the market stalls. But the game inconsistently stops you from doing this. Especially annoying when there's not a box in front of it to use as a boost.
Nov. 27, 2009
So super_link, a game is worthless because your brain fails at controlling your left hand? Or that it's conceptually based on another game? Wow, you must love FPS games. Either that, or you don't play anything other than original Wolfenstein. 4/5 from me, as while the dual character concept is refreshingly different, it can get hard to control each at the same time for the complex moves at the end
Nov. 26, 2009
2/5, just on the virtue of using Benny Hill's theme.
Nov. 03, 2009
Far too easy. Even staring at the levels for 5 minutes gives you the solution. Way too short for this level of difficulty.
Oct. 17, 2009
Unable to scroll at all. Given that even the first map is bigger than the display area, that's an instant 1/5.
Oct. 14, 2009
Sound becomes very repetitive after the first 100 or so loops. Collision detection is ropey at best. Enemies have been hitting me through diagonals, leading me to believe that the creator has been amazingly slack with proper collisions, which in a shooter, is a make-or-break feature. In this case, it's broken it for me. 2/5
Oct. 10, 2009
http://chat.kongregate.com/gamez/0005/8717/live/take_something_literally_secure.swf?kongregate_game_version=1255170334
Sep. 13, 2009
Gets very repetitive, VERY quickly. 3/5
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