Lot of fun, with good replayability. Would be an excellent game without, as many have mentioned, the annoyingly small coin pickup radius. As there's no downside to collecting coins, why not just have them all auto-collect when you move to the next room?
"You have gψ(Ωψ(Ωψ(Ω2ωω2))) (10) Ordinal Points" Why do I get the feeling that if I keep playing these symbols will very gradually change until, at the end, I've just rick-rolled myself?
Didn't this used to be that game with the grid of cards you could place to work out different builds due to some of them buffing cards to the sides or above, or alone in their rows? What happened? That game was fun. This is greedy pay to win trash.
Dev clearly doesn't understand what a rogue-like is. "Rogue-like elements will not give you any advantages. If you lose you should start all over again." No. That is the opposite of what it is.
Not a fan of having to hold ctrl to see the gains. Can we have a way to just make that default again? The stats are far less relevant. Also a cleaner way to choose order would be great, maybe a way to just remove things that give speed loss? Or, better yet, an option to not fight things that would reduce actual speed. (Let it bring sSpeed down to 0, but not real speed)
Operas aren't building. The time left is blank, and the cost to finish instantly is NaN. I've reloaded the browser, and this is in every one of my towns, and only that one building.
Need to be able to see when my allies are intending to attack someone. I took a barb village, only to be attacked seconds later by a friendly, nearly wiping out my army. At least, if the owner changes, the attack should fail. Soldiers would notice the new flags before breaching the gates.
It's incredibly annoying buying a rare building and then losing it because someone else beats you to finishing it. That whole thing doesn't feel good. I want those buffs. If you want to make them feel special, only allow the player to have one of each, or even to have to choose. But if you do that, make it clear that the choices are mutually exclusive.
Thank you for your input, I'll check that one again. It is supposed to be an easy puzzle, maybe the picture isn't being very helpful
EDIT - that is, assuming you mean the fifth puzzle on easy, right? Let me know if this is about other puzzle
So... a time-gated micro-transaction loaded Doodle God? No, keep this crap on Facebook. Forcing someone to pay to make your game fun is shameful. If you want to monetize it, make the purchasables cosmetic and unobtrusive. Go around the site and look at how other games do it.
Okay, I just added WASD controls. Clicking the mouse in-game pauses it in addition to pressing P now. Thanks for your feedback!