The difficulty curve is a bit... Off? Instead of rising slowly, it's more like running face first into a brick wall. As well, I've noticed that after you hit the "Hacker" kill streak, there's nothing more, not even just nameless credit bonuses every so often. This makes ding actually worthwhile at that point, which seems kind of broken to me.
the game has good potential. that's pretty much it. laggy controls, cheap A.I., and other little things drag the game down. For example, I'd like to see an auto-change system for the guns.
Tip for people struggling with the last level, the first thing you need to do is use connectors to get the Nano tech, then you build connectors to the side from farthest forward connector you already have. Build only far enough to set up a blaster that can fire on the spill over point of the valley. IMPORTANT: If you build any other structures before the guns are done, they will not finish building and arming in time to stop the creeper.
This is an awesome game, just wish it was longer... 4/5 only because it's too short.
Found a glitch, if you pause or go into the shop while you're reloading, the gun will continue to reload while it's paused, this also works with the shop in survival mode. The reload gauge will stop though, so you will have to gauge the time yourself...
Awesome. I want a sandbox type mode, to just mess around and try out the traps and weapons. The Difficulty is kinda jumpy, the ammo is a bit to rare, and I find myself running low far to quickly, in fact the only time I wasn't was when the survivors were still owning. 2 mini-gun survivors didn't put much of a dent in the 5th base... Then I ran out of ammo, fast. 4/5 I'd do 4.5/5 if it would let me...