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God's Assassin

Play God's Assassin

Sep. 07, 2014

Rating: 4

I expected a few other things to happen in addition to that. For instance, Stan's connection to the player is not developed, I first thought that we would be his son (or something like that), but it seems that we're just a simple human in which Stan has taken a liking (probably due to the piloting/math skills + the prior lives alliances). Plus, as someone already mentioned, the endings are not as "final" as in TDS. I know it allowed to be less repetitive, but some of them just leave us wondering "What now?". Not a real problem for me since I see the game as a whole, but still. Slight bug I found though, my endings tend to reset. Happened twice, both times when I had them all. That led to me doing the whole game again just to be able to read the endings screen. Oh, and I really like the beginning of the story, though it was classic. Always liked the short stories "Button, Button" and "The Bewitched Jacket", and this was quite reminiscent of it. (2/2)

God's Assassin

Play God's Assassin

Sep. 07, 2014

Rating: 4

There are too many things to love in that fiction... Here's a non-exhaustive list! (I'll probably spoil a little, go back to playing if you see this before completing the game!) The subtle references to TDS. All the Jesus references. Melvin is a racist prick. The fact that the universe is (as always with greg) really well thought through. The universe(s), mankind, and everything that happened during the other timelines (rabbits anyone?) is taken into account. I was especially glad to have the right answer when doing math with Stan, as it was one of the last endings I saw. Math is power! The fact that, all things considered, Stan is not as much as a scumbag as God is. God being not as godly as we'd expect (appearance, weather & bookshelf come to mind). Stan being surprised about how things go in the 1st ending (in a "I didn't plan any of this... But I like it!" way) Anyway, greg delivers! (1/2)

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