@ArminasA1 a n i m a ls w i l l n o t b e a d d e d a n i m a ls w i l l n o t b e a d d e d a n i m a ls w i l l n o t b e a d d e d a n i m a ls w i l l n o t b e a d d e d a n i m a ls w i l l n o t b e a d d e d
Could you make it so the Blunt power has force if the game is paused? Like if the game is paused, and you aimed it at the doll, it would fire in that direction.
Reloading was intentionally omitted when designing the firearm system. It would require fleshing out the firearm model way further than necessary for a sandbox: Bullet counter, reload progress indicator, additional sounds (Even shooting sounds are already a major pain to find, not to mention any additional ones for EVERY new gun.), manual reloading functionality (All items have single functionality atm, which is shooting for guns. A secondary one would be required for reloading, further complicating things.), etc.
Reloading was intentionally omitted when designing the firearm system. It would require fleshing out the firearm model way further than necessary for a sandbox: Bullet counter, reload progress indicator, additional sounds (Even shooting sounds are already a major pain to find, not to mention any additional ones for EVERY new gun.), manual reloading functionality (All items have single functionality atm, which is shooting for guns. A secondary one would be required for reloading, further complicating things.), etc.