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Game comments and reviews
Dec. 29, 2016
The inconsistency is annoying. Sometimes people die when they fall over, sometimes they don't. Sometimes they die when an iron beam lands on them, sometimes they don't.
I like the aesthetic with the faces and voices, but I wasn't interested enough to keep going after the easy group.
Dec. 22, 2016
The minigames are fun for a bit, but I have ZERO interest in grinding to get multiple ducks leveled up. No thank you.
Nov. 21, 2016
Nice game. The central mechanic is a bit different than most today, but not unheard of or all that special. However I found the starter level to be quite fun. The only problem is that it seems that the character shifts around on the purple, moving platforms in an inconsistent way. Sometimes I'd get pushed to the edge and jump, but not always.
Nov. 20, 2016
Having an issue now where inventory is cleared out every time I return to the game.
Really cool game, but keeps crashing. I like that you have to mix some colors.
Nov. 19, 2016
The art is nice. I like the rate at which I get loot. I really like that premium currency, shards, can be found in the levels. However, the gameplay isn't engaging enough to stay interesting and the dialogue is terrible.
Nov. 18, 2016
I like the skill trees but it takes too long to progress and feel powerful. The SMG range is way too low.
Really cool music. The puzzle aspect is good but actual gameplay was only ok. I enjoyed it for a bit but eventually got a bit bored. I may come back though because I did like it.
Nov. 14, 2016
Cute game. I like the various mechanics but it's a little too difficult to be precise to where it can get annoying
Nov. 13, 2016
Not bad.The only thing that took me a bit was using the telescope a second time when climbing the ladder I somehow made out of small nails lol. Everyone whining about needing to take notes must have never played adventure games. It's pretty standard, though notebooks are nice when they are included.
Nov. 11, 2016
Pretty simple, but I liked the use of the teleporters.
Nov. 06, 2016
Modules 1, 2, and 4 were pretty boring. 3 and 5 were a lot of fun because of the color combination. 6 was great because it gave the illusion of rotating a 3D object. However, I had the most fun just playing with the colors to the great music. I was really disappointed that 6 had no music because the rest was really good!
Nov. 04, 2016
Ok keyboard "guitar hero." Seemed to get inputs missed sometimes. Thank you for the mute option on the voice because it's terrible.
Oct. 31, 2016
Pretty cool start. I'm interested to play more. The humor is fun but it destroys any creepiness, so you'll have to pick a lane there. Still, the darkside was intriguing, even if it wasn't scary or creepy, so I want to explore more.
Oct. 30, 2016
I got badge when going to the menu. If that doesn't work, refresh browser.
Fun game. I like the music too. I wanted to try for the in-game speed achievement but it seems too much luck once you get that fast. What is the point of the "speed" skill? I didn't notice a top speed cap.
Oct. 29, 2016
I just noticed the diamonds when upgrading equipment, so you need to upgrade it several times to level up higher equipment. That's cool.
So far I really like this game, as I liked the others. I like the idea of the two color characters, but I don't use them as they don't have any exploratory abilities. Neither does the Monk so he's the only one I'd replace. I love the exploration aspect so not missing something is priority for me, even knowing I can go back and replay a level. My only gripe is that the level cap for equipment is 3, yet the blacksmith still took my money trying to upgrade further.
Oct. 27, 2016
The game seems interesting but it's very laggy so I stopped after the daily badge.
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