endboss requires nothing but luck, and if you get a good combo but kill first part with it, you lose absolutely everything in it and it goes to his turn. Coulda had my heals, energy, rage, counter, defense and extra turn but no killed the first part so I lose all that
Why would anyone go hs, it should be sh because that gives you more time with both of them alive, yours gives more time with one of them alive. During the time it takes the golem to die with healing, I get both the shield and the heal. During the time it takes the healer to die with the shield, you get both the shield and the heal. Golem is less squishy, golem takes longer to die. Hence, golem is better in front where it has more aggro. Your time isn't even made up with one of them (still being less effective if it were) because they both survive less time than either of mine
Also put a turtle then 1 goblin then that for more tanking
Dalai Lama by Rammstein manages to get a white shark. White, were the music is calm, and shark, which appears where the music is loud and fast.
Also any song by rise against will swarm you with bullets.
I got a glitch, I don't know what caused it but at one point, my weapon attacked super slow and did 300+ damage each hit. When I changed something then back it went back to normal. Was wearing priest vestments, thick glasses, kitchen knife, and magistrate wig. All my items didn't affect my weapon
One of my fav games ever.
You can beat most levels with a similar strategy, but the game is fun, amazing, and every block is unique. It's awesome how they're all themed, and do things no other block does. Grabber is my personal fav. I used a tower of those at teh front, open columns of sleeper on both sides, then worms in the back.
The only problems with this that I found is:
1. Sometimes a level can be unwinnable, just a whole line completely unblocked with no way through
2. Sometimes bosses are impossible to hit without taking damage
And to the third person up there, press q in any hero ONCE(in default is quit), to go to your default one.
But besides those issues, great game, lots of replayability, I loved getting artifacts. And the team-boosting artifacts, (runes, holy shield, etc assuming there's more) are great when you don't like using that guy, to still get bonuses.The modification is great, changing the character completely, their appearance and all, to greatly change the playstyle of them. I've always been able to just pick up an artifact I've just found, put it on the hero, and use it the next level to see if I like it or not. The gameplay is somewhat luck-based, depending on how the blocks are, like I said with impassibility and bosses, and just general difficulty above the intended amount.
Great game, But the thing that really pisses me off, is that I will not be able to get into the cambria arena because I didn't kill all 100 enemies in the dark temple before, and couldn't get them when I came back. That is the cruelest thing in a game ever, that at near the beginning of the game, if you didn't do something, you'd be unable to access a large amount of endgame content?