This could have been cool, but it's too clunky and glitchy.... and the premium content being unavailable on Kong is just weak. 1/5 not worth your time.
It's probably a known bug, but the tutorial for Isla Mare randomly resets and, if you've already done all the quests for the day, it locks the game up, because you can't press start like it wants you to.
Please add "Next 100" and "Next 1000" buttons to the leaderboards.... or at LEAST make the buttons exist without scrolling down. It's just not worth clicking "Next 10" a hundred times to see what the event rank 1000 point level is at.
They really need to address the crashing issues. Energy/Hope is too precious and hard to budget as it is without having it wasted over and over on crashed battles.
Found a glitch before I even started playing. During initial difficulty selection there is a tempting shiny little dropdown arrow at the top of the screen. If clicked, a dropdown window slides BEHIND the difficulty select window and there is no way to click anything to get out of it other than refreshing the page.
I can see the top of the words in the dropdown and it says "Enjoying the game?"
This may be helpful to you. It is a recount of the algorithm used for the original ghosts in pac-man. You could make it true to the original with this. http--gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior
Well I beat level 1 through 13 only using the Grunt... booo... was trying to make it all the way on one unit.
Challenge: Can anyone else beat level 14 using only upgraded Grunts?
Nice game, but I don't see the need to choose the direction you are facing BEFORE you attack. Plus I just couldn't play it any more after about 10 minutes.... the interface is just too slow my patience.
Yeah, we got that one on our list, thanx :)