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Extreme Pong

Play Extreme Pong

Jan. 17, 2012

Rating: 2

It's great that the paddle movements have been fixed, but there is a bug whereby the ball hits the short side of the paddle (or something along those lines, I can't see for sure as the ball moves too fast) and procees to bounce along inside the padde until it reaches the other side, whereby it re-enters the map (often getting an easy point for the opponent of the bugged paddle). Sound still isn't showing for me, and some of the right-click commands still work (zoom is particularly bugged). It does have potential, and I can't wait until: these problems have been fixed, new features (hopefully creative) have been implemented, and the game looks tidier overall. Looking forward to further updates.

Developer response from pugzy

I fixed the right click commands. Was working on the ball-paddle glitch thing, but something happened and it's not reading my ActionScript. >.>

Ruby Loft Escape

Play Ruby Loft Escape

Aug. 15, 2011

Rating: 1

This game is good, but this music is some of the best I have ever heard in a game. 5/5 just for that awesome experience. I hope it's listed in the credits or some place, or if there is some way of obtaining it.

Mole

Play Mole

Jun. 07, 2011

Rating: 0

I desperately want a cave-in.

Zombies!

Play Zombies!

May. 28, 2011

Rating: 164

When enemies pick targets, distance is one of the factors. But zombies prefer to charge a human shooting at them then a human not shooting at them; this is only incorrect if the distance is substantially in favour (from the zombie's point of view) of the idle human. If a melee boss is hitting you and you can't shake it off, stop shooting. Someone else will shoot it, and it will -probably- wander off to kill that human instead of you. It's probably possible to mimic tennis when fighting bosses, by bouncing the boss back between humans until it's dead.

POTATO POTATO POTATO (etc)

Play POTATO POTATO POTATO (etc)

May. 28, 2011

Rating: 1

I feel your pain.

Action 5.2

Play Action 5.2

Apr. 15, 2011

Rating: 0

At first I thought the mine game was a joke. Then I managed to beat all four levels. It's the end sequence that is the terrible joke. Definitely a .2 of a game, that mine game. As you no longer have to pay for this, hands down the best game on Kongregate... relative to the original game. But it should really be worse, and as it fails at this, it's a bad game. But as it means to be a bad game, it becomes a good game, but... ahh, I don't know. 5 out of 5, who really cares anyway?

Calming Chat

Play Calming Chat

Apr. 06, 2011

Rating: 0

Having no specialised chat-room means you can hop directly in without having to leave "game chat". Very useful.

Magnesium Gardens

Play Magnesium Gardens

Apr. 02, 2011

Rating: 10

I've completed the main game, and it's been excellent so far. The graphics and audio are polished, the plot is intriguing, and the game has been well developed. The only gripe was the controls, but I solved that when I realised you could select which orb to manoeuvre by clicking on it directly and moving the mouse from there. Magnesium Gardens was well worth playing, 5/5.

The Fairview Horror

Play The Fairview Horror

Apr. 01, 2011

Rating: 2

Just finished the game (in, err, 72 events), and I thoroughly enjoyed it. The mad dashes towards the base, the climbing and declining number of civilians, and the amazing difficulty curve make this an amazing game. I loved the fact that it didn't matter to kill all of the zombies, but that it became harder to get away the more you played the game. The dates for the events are interesting, as they start to concentrate more on certain days, compounded by the journal entries. I only wish there was just one more level, that way it might have been slightly more symbolic.

The Fairview Horror

Play The Fairview Horror

Apr. 01, 2011

Rating: 1

I am currently on Level 11, and I have having a very interesting time. Whilst I have not yet finished it, the game-play and storyline has intrigued me dearly, and I have thoroughly enjoyed this game so far (especially as effort was made to avoid cliche's). One question, is it possible to make the man you control a little more obvious? At first I thought the game was seen through the eyes of the person concerned, with a madman swinging a knife away and charging towards you.

Zyl2

Play Zyl2

Mar. 11, 2011

Rating: 0

Interesting game. It would be nice to see which level you were currently on though, and some form of Kong level editor would add a lot to the replay value.

Escher

Play Escher

Jan. 31, 2011

Rating: 0

Challenging laws of dimensions? Check. Willing free game distributor? Check. Good game design? Uhh...

Mole

Play Mole

Jan. 31, 2011

Rating: 0

Spend mere seconds as this crudely drawn mole whittles away it's life! Laugh as this mole with a average human lifespan distances itself from the rest of it's species! Wonder as this mole does digging motions in thing air and defies gravity! However you may try to phrase it, this MOLEd-breaking breaking yet mildly hallucinogenic "game" (err, pastime maybe? hobby?) still sucks. Death is not a fitting fate for this Kong upload (simulation is a luxury for describing this), so what shall it be? Letting the developer/s getting ravaged by the people who'd actually play this game? Yeah, let's try that.

Too Many Olympic Plumbers

Play Too Many Olympic Plumbers

Jan. 22, 2011

Rating: 0

There are a multitude of problems for this game. First, it has no loading bar, so it is hard to tell whether the game is actually loading or whether there is a game there at all. Second, the game is purely based on clicking the mouse button the most amount of times in a limited amount of time. Thirdly, every time to complete a level (if you can call it that) it forces you to interact with the MochiMedia High Scores, even though there is a perfectly capable - and less obtrusive - Kongregate system for High Scores. I'm not sure why you didn't, perhaps it was to save space (although if you don't want to put unnecessary load on the Kong system you shouldn't have made a game at all). Forthly, this isn't a particularly fun, interesting, puzzling or particularly interactive game at all. It has no appeal at all. Thus, I must rate this obtrusively terrible game at a miserable 1/5.

Rantings of a Button

Play Rantings of a Button

Jan. 18, 2011

Rating: 3

Another click the button game. Whilst it shows that someone can program a simple Adobe Flash game using the Flash utilities, and that they may even be able to use Adobe Director (for creating Shockwave stuff) later on, it is a terrible game. It is self descriptive, being the rantings of the button, or perhaps indeed the developer. Containing no real plot, beyond minimalist graphics, no audio (at least there isn't a joke mute button), no challenge, and no replay/evaluation value this game is useless aside for testing out the upload mechanism and your game making skills (the latter of which I hope will improve soon). On the other hand, it does a have a notable feature in that the text loops endlessly, removing the need to refresh the page. I'm not entirely sure why anyone would read it all again considering the replay value, so it would be good to deal with the main things first before highlighting them with features. Especially in this case.

Walker

Play Walker

Jan. 05, 2011

Rating: 0

I'm not sure if the comment I previously wrote got though, so this one will have to do. Assuming the question asks for how far Bill walks, I believe the answer is "nāˆž" without the quotes, and where "n" is the distance he covers with two steps. It is two steps because his head bobbing motion causes the animation to reset and thus infinitely repeat every two steps instead of one. Of course, this answer may be entirely invalid, especially as the description asks for an answer in private messages rather then comments.

Walker

Play Walker

Jan. 05, 2011

Rating: 0

To be honest, it looks like he is walking on some kind of treadmill (there is no background as of yet, and the front foot gets pulled back). We would have to estimate how much Bill travels with a step and count all of his steps, but seeing as the code is likely infinitely repetitive, that would simply come to nāˆž which is not the nicest answer possible. If you do out him in the woods the background image will help us estimate how far he can go with one step, allowing us to work out the value that is n. We could also compare his walking step to the rest of his body and use an average ratio of size. 'Tis very interesting problem indeed (although you probably knew that without this wall of text).

Manufactoria

Play Manufactoria

May. 22, 2010

Rating: 0

Well, Androids, Robo Children and Teachers have gotten changed around. And to think, I was working on Teachers too. Oh well, the game is still in progress I suppose. I hope there won't be many more puzzle changes, but I'm not happy with Random Tests. There are many different elements for a universal solution to function, and Random Tests may not test all of them. This will likely compromise the difficulty of these puzzles.

Talesworth Adventure Ep. 1

Play Talesworth Adventure Ep. 1

May. 07, 2010

Rating: 0

Is it possible to gain "Hoard the Hoard" and "Perveyor of Finery" badges at the same time? I did the requirements for both, but it won't award me either of them. Odd, and annoying.

Gateway II

Play Gateway II

Feb. 01, 2010

Rating: 0

Good game, very intriguing, commanding plot and full of the after-feeling that it seems so simple. Also, I know who the white person - you - is. In camera 1, Mike asks the doctor if the girl can hear him, and the doctor responds with "..." in a white typeface. You're the doctor, or what Mike meant by a doctor, which probably is a psychiatrist.

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