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Game comments and reviews
May. 25, 2016
Any chance to decrease those "Flash" effects? They're really hurting in the eyes after a while ...
May. 19, 2016
I'm glad there are now Multi-Buy Buttons. And the Lags are gone, game is running pretty much faster now. Really great! So let's suggest a new thing: Some kind of Upgrade-System (with Orbs as currency) to increase several things like Houses you have to smash for each stage or maybe some kind of "Hopping" so you don't always have to start from the scratch. (You're game ist nice, but you guys really should play more games on Kongregate to learn more about different features grinding games need to be playable over a long time without getting totally boring or frustrating.)
May. 03, 2016
Still no update. WoW. I mean, the small Ark Evolved Dev Team creates a bunch of new Dinosuars in a month. And glorious Berzerk Studio didn't get it managed to make a single update in over 2 months. I asked them 3 Weeks ago why we don't get a multi buy button. And they said: "Because time. It takes time." ... really guys? 2 Months now for Multi buy buttons?
May. 01, 2016
Whats the difference on the spells? Any important reason to play other elements too?
Short but very funny at the end
Apr. 15, 2016
Even long ads can be closed after ~50 Seconds. You just have to wait for the message "You can claim now your reward". What really sucks that there is still no "Multi-Buy" Button. I'm clicking the hell out of my head -.-
Apr. 13, 2016
I don't understand why we can't just get a short information if there will be a tweaking or balancing in the close feature, or if nothing will change. Because i don't like this very unsatisfying grind factor in the game and really want to know if it will get changed. Would make it easier to decide to show back after a few weeks or not.
Apr. 10, 2016
Well ye. I think i will also maybe return after the game is made more "feeling good" and less "feeling furstrated" because enemies are scaling hillarious quick and you have to grind the shit out of your head to beat them.
Apr. 09, 2016
Are there perks for higher resource production, too?
Apr. 08, 2016
okay. Found the overseer. We definitley need more informatins about new features when you add them. Same with Bonuses, tell us where and how to use them :)
Apr. 07, 2016
I killed the overseer, but nothing did happen? It told me if i kill him, he will serve me. But where's he now?
Apr. 06, 2016
Very interesting game, need a little balance, but i like it. Please keep up the work, i'm sure this game has potential :-)
Apr. 04, 2016
Thanks for update. But why is there still no option to kill those peasants? There were plenty suggestions made. Can we get a little info about what for features you're planning to patch next? Or won't there be any changes, just fixes?
Apr. 02, 2016
Still no update. Still no improvements. Looks like you guys allready earned enough money with this game, so screw it and head on developing another one, eh? Come on Lassie, let's go.
Mar. 29, 2016
I'm curious of anyone of the Devs is still alive. They very good at ignoring all the players.
Developer Reply
I fell down a well, somebody call Lassie.
Mar. 26, 2016
Suggestion 1: Add Skelett Archers, which you can enable/disable. They kill the peasants for you BUT for each Peasant they kill, you have to PAY the triple amount of skulls they normally would drop. Suggestion 2: Let us choose the reward after an ad.
Mar. 25, 2016
Okay guys. Bonus of Items do stack. I did sacrifice one of my items to test it out.
Mar. 22, 2016
Some more infos would be really nice. How is offline Bonus working? Do Items-Bonus effect stack? Why do Ad-Bonus effects vanish after reloading the site?
How is the offline reward calculated? Is it a fix DPS per second = Skulls per hour calculation, or this it matter on which stage/level/village i am before going offline?
Mar. 19, 2016
Well, i finally found out that you not just need to unlock perks. You have to buy them. I'm on lvl 70 now. A little hint would have been kind :P
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