Why does it show me "failed" after I've completed a level in the given amount of moves? In 16 it did it twice, and it happened in one other level before, too. Bs
This is just my personal opinion, but the game looks way too busy. So many buttons in so many different colours on such a huge screen that it's hard to get used to when you're new to the game. .n.
I really like that there's a whole music playlist and that you can even skip songs! Great to see an innovation for the usual same looping background track of a game!
700k gameplays??!! Since 5 days ago?? And 10 comments?? YEAH RIGHT!! Even Dillo Hills 2 has 400k gameplays, has been around for much longer, is badged and has regular players... :l this game smells like bots
Oh, here's another glitch: I haven't unlocked the last boss, but I clicked it's picture that said ??? ??????? and then clicked the one next to it and it told me the details of the last boss.
Okay, here are my complaints: it lags when you reach any place where there are decors like seaweed or temples/houses. Also, when buying upgrades, I'd like to see the total money I have in the foreground. Plus, the dialogues need a lot of improving on grammar and stuff. Minor things like that. But the concept is good, pretty well executed, and the art is spot-on, too. I see future for this game, if you keep working on it. A couple of things I'd like to have in the future are the ability to distinguish the areas you've already explored on the map, and maybe different boss music. Oh, and, speaking of bosses, I don't know if it's like that on purpose, but I think it'd be nicer if the bosses would stay on the right side of the screen instead of taking up most of the space, it makes it hard to hover around because there's just no room; maybe they would just have to be smaller? I don't know. But I'm giving the game a 4/5. Can't wait for a sequel!