there is a bug on level 14: on the left row, you can put either the highest number on the top or on the bottom, but you will win only if it is on the top (quite hard to explain it without giving a clue :-P)
Nice, and first, I thought "Oh, another people who don't consider foreign keyboards", but the arrow worked on the 1st game, yay! Sadly it didn't for the following (especially inconvenient for the last, because on french keyboards the w is BENEATH the s key...) Also problem with counting the goldfish at the end, because I missed only a pair, but only got 1 counted...
Nice concept, but:
-when does it finish? I'm wave 42, almost no chance to loose, and I'm a bit bored
-what are the blue gems for?
-I think the purchase of the purple die is not incrementing
Otherwise, I like the idea of a tower defence where the damages are done by dice, would be nice if the damages done were displayed. Also would like more interest in upgrading/purchasing, as for example the option to purchase higher dice and to improve the power of the dice...
Hi, thank you for your feedbacks.
It is an endless idle game, never ends :D
Blue gems will be a currency of premium stuffs later.
I will add new upgrade elements in the next days
OK, quite nice game, once I figured out I could pick up the buildings to actually build them... In my opinion, it need 2 things to be more interesting:
- the possibility to cap the building number: currently you can build as much time as you want to make them, but only actually buit max 6 of them (generally 4). This is pointless, unless you add something that destroy the buildings
- need something like research or weaponry, to defeat the big alien (I considered I won when I buit everything)
Looking forward a new version!
OK, interesting concept but:
- the arrow is moving only on click, which is quite disturbing at start
- You can't exit the level (both buttons are just closing the window) or restart it in game
- there is a boundary made by the spaces available, but going further just destroy the bubbles. Making it a game over would have been more challenging
(- and the music just make me want to hang myself...)
character too slow, and it lacks a bit of interest. We don't really see the impact of the upgrade purchased (and it is sad because they are quite expensive). Also, why using a and d keys if the only keyboard move needed are left and right? There are arrows that are perfect for that... and that will permit people that don't have a qwerty keyboard to play as well... 3 stars so far because I would like to encourage you and am interested in seeing updates.
Beta so it's lacking several things to be addictive (upgrade system for example), but it is nice to play and 5 stars just because you considered QWERTY keyboards are not the one existing in the world!
Thank you for your opinion very fast because the game has been put there a few minutes ago.
Its going right in the heart of a francophone who develop in are corner.
Could be a fun game, if:
- there was a wave system instead of a score to reach to get on the next level (so you don't stop in the middle of zombies without figuring why)
- price or incomes were more balanced (you can't purchase anything after the 1st level)
- the character was quicker (he is easily outrunned by all the zombies. Yes, zombies, those dead people who walk 1mph...)
- the animations weren't so slow (especially the knife: it takes so long to get out that it is completely useless. Besides, you can't use it while jumping)
- the was a more accurate life system (whith this one, you don't know how many hits left you can get)
- There was more balanced enemy damages (the jumping and quick ones are the hardest strikers, and yet the most difficult to get rid off..)
- and maybe "headshot" displayed when you're doing one
I think it as potential, but as it is, it is sadly not really fun to play...
Seems nice, but:
- too much loading screens
- controls are wrong (jumping is [z] on my azerty keyboard, and not [x], why didn't you used up arrow for it?
- using the enter key to close messages when the key has no other purpose is wrong as well, use for example the left arrow key as it is somehow suggested by the display of the message...
Looking forward an updated version
"Prehistoric Warfare is an amazing tower defense game like zombies vs plants": catchy, I really hoped to have a plant vs zombi clone with prehistoric background. But there are so many things not wrong, but just not worked enough that it is quite cocky to compare it to Plants vs Zombies...
I'll take that into account, thanks for the feedback.