Not bad, but could use a few things:
* The ability to change the focus from this window, and have the game still run; this might be a limitation in Unity, I don't know
* A scrollable quest log; I'm curious what I did while I was sleeping!
* An action log; same reason as above, I'd like the laughs!
* Depending on how the items and equips are handled, maybe some sort of a community-driven graphics set? In other words, players could submit graphics for items, such as a drawing of an inflatable costume for the 'Fake Muscle' item, or a belt buckle that looks like a shield for the "Fake Buckler" belt equip. Again, this depends on just HOW these are generated, but, it'd be neat...
Love these suggestions! In fact I just patched in the ability to run it even if the window isn't focussed :) . The quest-log idea sounds very useful and doable, I'll put it at the top of my list.
Nice game, but I agree that the controls need work. Examples include the freshly spawned bots sitting on top of the 'parent'. The description mentions natural selection; perhaps an option to let the bots auto-spawn, with priority based off of a mix of age, hex captured, and damage dealt? I'd also like a menu with a single large buzz bot and sliders, so that I can see how each stat affects the appearance. Also, I approve of the idea for hot keys, such as 'select all'. Still, well done overall! Keep up the good work!
Love these suggestions! In fact I just patched in the ability to run it even if the window isn't focussed :) . The quest-log idea sounds very useful and doable, I'll put it at the top of my list.