Well. On the screen where you drag heroes to be used for a mission, one of the hero portraits got stuck in the middle of nowhere as I was dragging it. And then none of the portraits could be interacted with.
So that's good.
At first, I thought this game would be some sort of artsy-fartsy narrative, which... well, it was. But it also proved more humorous and even touching than I expected.
My main gripes concern the basic sword swipe. I feel there's too much delay between the click and when the swing is counted as damaging, and there's a space near the character during the swing that is not damaging. While I realize the handle of the blade isn't the sharp part, there have been too many times when a blob was lunging at my face and seemed to pass through my attack.
I've run into a glitch. In the fistfight with the man whose name I forget, I punched him through the wall and he got stuck. The punch air whiff sound effect is continuously repeating, and I couldn't leave the room. Upon refreshing the page, I initiated the fight again and he immediately disappeared into the wall again and I was again stuck. Just something to note.
Super awesome game. My main problems are minor control and convenience issues. 1. up key to jump, space to attack 2. auto restart. it's somewhat annoying to have to press a different key when you die
I'm really enjoying this, but I have a couple of things that bug me. I noticed a music bug that when entering or exiting a battle too quickly, the music won't change. I'll be hearing battle music in the overworld. Also, the evolution points mechanic is too slow for my taste. It's kind of a pain to have to wait a week for a monster to evolve. But, other than some little things, this is super fun.