Part 3 Other points is to add a reset function like all the other popular idle games, but this is also a significant choice... But if you did, you could add dragon's blood as an reward on lvl 100 (drink this and get 25% more hp, but can only be used if reset) dragon scale on lvl 200 which makes a shield for the warrior and takes 25% less damage, dragons tooth to either make an arrow for the ranger or a sword or dagger for the warrior, after a full equipment for the warrior, he turns into a dragon slayer for example, alot of possibilities
Part 2. The stun doesn't work for the first couple of second of each new creature, that's why you blaze through all the levels except the dragons, who kills you before you get a chance to stun, if you don't have enough hp. And BobGrant, the stun doesn't seem to reset with each arrow, but only resets after the stun wears off, that's why they attack between arrows sometimes. And some points to maybe make this game more interesting on the 1-100, 100-200, and 200-300 part is to add different creatures, some hit harder but slower, some hit extremely fast with stun resist but low damage, a creature with fast and hard hits but with very low hp, this can make your upgrade of your heroes very situational, where you have to change your upgrade strategy for each creature, and might make it more interesting and challenging.
Part 1....This game is a nice idea, and a pretty original idle game, but unfortunately lacks on many points. After you kill the dragon on lvl 100, the game loses interest.... The reason for this is that lvl 100-200 is pointless, cause there is no challenge until you hit the second dragon at lvl 200, then you just let the game play until you uprade at least lvl 500 hp on the warrior, then it's the same again on lvl 200-300, no challenge, just grinding until you get to lvl 300, then you have to up your lvl of hp to 750...
I think this is a great game so far, but it has alot of potential for improvements, one little thing that i would think would make this game more exciting is the lvl up for the cards. Have an evolution change for the creature, and not just a color change.
This game has sooooooo much potential! Its really a shame that its so "unfinished". There is so many different deck themes you can make! (parting gift/kamikaze deck, bandit deck, lizard deck, archer deck, royal deck, mage deck, soul deck, golem deck, stun deck++) I still get 0-2 new cards everytime i buy a 20 pack with booster! Just too bad the game is way too easy, and you dont even get the chance to test out the different combinations, maybe you play a couple of games after you beat it, and you get new cards, but its too much of a hassle to make a new deck because of the terrible card sorting system!! And EVERY time i stripped a card to check the strip redeemer card deck (wich is only a common card btw) it "stripped" a card from one or more of my decks, and i had to add it again! This seems like a project that they just went "nevermind, just release it" But in the end, i really like this game, and hope they either update or make a second version of it!
This game was very interesting, going from being way too hard in the beggining where your guy flyes like 1 metre in front of you, to being way to easy once you have made some progress, my record ended up being 61231545, and i wasn't even trying, becomes pointless and easy when you are close to full upgrades... Then you just kick 4 ninjas, and then kick the worker, and you do that process over and over and over, until you get fed up with doing it.
Just beat this game, or the demo version, lvl 12 is the highest lvl you can get, you can't use the lvl 18 weapons in either agility or strenght, so it's not necessary to lvl up strenght or agility higher than 15...
Very cool ideas. Have copied to my idea library for the game. I am looking into ways to make it more interesting!