Really enjoying the game, but I found that the polymorph ability of the sorcerer is a very double-edged sword, and your edge is covered in all kinds of terrible. The sheep aren't bothered by your units, they move quickly, and thus end up often being more of a threat to your score than before. I lost 4 lives to one, I assume because it still retained it's penalty. Otherwise, brilliant game, looks fantastic, the Dwarves make me laugh, and it's different enough from most tower defence games to shine as in it's strategic strengths.
Things were going well for about 80 days (challenging, first game). We had 20 blocks taken, including the helipad, the city hall, and lots of other useful things, causing us to have a huge excess of food, and a hearty happiness surplus. Well that went to hell so quickly. I can't even remember how it began, but by day 100, people were committing suicide, just murdering anyone "unlikeable", and we were starving and losing battle after battle against hordes.
Really liked Rebuild, this is just more of it, but better (for the most part).
Is that, if you lose one part of the subway, you can't use it any more (after you reclaim), a bug?
Really really annoyed my game didn't save, I had so much time invested in it. Which is to say, I really like what you've made here, it's elegant, has great AI, conveys information well and quickly; in short it's a great game. I just wish I hadn't lost 3 hours of gameplay :(
I just did a test save and it's working fine. Le sigh.
Well I'm a liar. After finding out how useful the bomb was, it quickly became a much simpler task, and I was getting 2 - 3k per round, so the 30,000 requirement (ish) was easily achieved. Good call implementing that or I simply would have not had the patience to do it. The ending was emotionally poignant and if I had been given another option, I may have opted for it. Given that was she essentially requested was a lobotomy. I felt for her, so well done :)
Is just noticed the multi-shot is actually level one, and level 2 is 5000 bits. If it has 5 levels like the rest, I have no idea how anyone had the patience to grind that.
I enjoyed the game thoroughly, the challenge and the dialogue were superb, balance and depth respectively, however I'm sad to say I won't be finishing the game. The level before what I think will be a boss battle, in which I am prompted to upgrade all my systems before I can enter to proceed, and it is just something I'm not willing to do. It's grind, and I'm not enjoying being forced to replay the same bit repeatedly for bits. It's 10,000 bits to upgrade the top two, and I'm getting 100 - 200 per game. That's 100 to 50 games, just to do those. That's irritating.
I've been waiting for a game like this to come along for a long time. I was so tired of the over done zombie apocalypse game that purely concentrated on the killing aspect rather than the actual survival and living side, which has far more opportunity for depth.
In this case, despite the simplicity, I got deeply involved in the lives of my survivors. Elder survivors became the new leaders (after I died), I sent certain teams out together, when some valued and respect survivors died I genuinely felt saddened etc etc... This is a great game.
Got really fortunate finally and I finished with 33,871,800, my only success to 1839, for some reason my mass tea buy and opium buying during a stable period and a crash (respectively) didn't force a demand based inflation to occur, so the 24,000 I had left over sufficed nicely and I was left with lots of lucrative 80 chests for 90 and above. Very lucky, finally, took a while to finish a game. I can see how people could finish by fluke on their first attempt too.
No idea how to go about getting 80,000,000 since I was buying at selling at a huge profit and how your meant to cover the 570 crates on the last year without having the money BEFOREHAND is beyond me, since I still almost ran out of time!
Mmm still had no luck, the last game I could have filled the order if only I could buy more than 30 chests in that arduously long time, the prices for tea and opium only dropped from 70 in the "danger zone" time, and before then I'd expanded all my silver filling the last order (all 19,000 of it, opium and tea were both at a premium the entire time). So when I was trading quickly making and spending money and filling the order, I couldn't get the tea in fast enough. Which sucked. Because that had been going well.
Good game, but the crucial crux of luck and the unfortunate nature of the timed events (I have noticed certain peaks and plummets happen at certain years) means that winning is all down to sheer quick trading ability and good fortune.
Finished in 30 days on my first try. It took me a while to really understand what the "point" of the game was, because, possible because initially I thought I was going to be killing the adventurers, and then because what I was doing felt too easy. However, towards the end of the game I realised I'd had a lot of fun choosing the equipment, making paths to get the most of the floor as possible and simply watching my strategies work out. So, not an especially challenging quasi-dungeon crawler, but quite a lot of simple fun with a layer of replayability.