The game instructions should include information regarding how balloon size matters when making matches. I confuse easily and my dense brain didn't know why matches were not being counted.
Is it suppose to be this difficult? I have played normal ten or more times and have not got close to getting any points. I am wondering if I am missing something.
I had a lot of fun playing the game. A few suggestions. 1. It would be great if the game had line of sight incorporated into the maps. That way, the player would have to explore the map to see where the enemy was and how to defeat the board. 2. The bayonet was awesome but it made the game too easy. 3. Defense should use up AP. A soldier can use a defensive stance for as many times as needed without any negatives to their movement on the next turn.
Great concept. For the second version of this game maybe you could add a jump feature and have a man instead of a falling head. Perhaps you could get more power ups like parachutes, shoe springs, or a jet pack.
I liked the game. Perhaps another mode to play would be one where monsters are not visible until you land on their space. With this scenario, the player would have to decide how greedy they were before going for that chest or pouch of gold.
Fun game with an interesting concept. It would be a nice addition to see how much damage was done to each shape and how much was needed to destroy it. This could be a graphic or number readout.
It is really easy to just guess numbers. I suggest having a check puzzle button once all the numbers are entered. Perhaps it could tell the player how many numbers are correct / incorrect.