Great job by the developers. Nice mechanics explained by the level design as the player progresses with no tutorial. By the time we get to levels 13-15 we already know everything we need to go throught them even thought we do have to think outside of the box. Also, nice theme song.
Got a bunch of ArgumentOuOfRangeException and lost the run, why is it in developer build? If it helps, it happened when I entered an empty corridor starting at 900. Otherwise it's a fun game. It's nice beeing able to choose starting speed.
I really like those puzzles, used to do them on magazines all the time. I suggest not using similar colors tho, it makes it really hard to see when they are faded out. Also, when you have more than 4 colors on plus it can get tiresome to switch out, especially if the colors are mixed. The game interface is very smooth and intuitive
After selecting a colour you can click on it again to change it. This way puzzle creators have 100% liberty in choosing a palette but you can also select your own when you play! For changing colours quickly I'm fond of clicking the numbers themselves - it's a bit of a hidden feature though. :/
While the concept is interesting, after a few levels you don't even have to look at the image anymore to complete a level. Anyway, it's worth the 5 minutes it takes to complete all 95. Pro mode tries to artificially make the game difficult, but it's been just annoying. Even when you clearly can see what the image is you have to get rotation JUST right.
Just keep below the boss until it prepares to fall to the ground. Then, and only then, shoot it once. Anda repeat. That should do it if you have enough time
Looks like the developer has mucked something up.