1/5. Making animals kill themselves and intentionally making levels where you have to die is just plain wrong. Plus physics are screwy, along with collisions.
I found it to be a very enjoyable game. Badges would be a plus, as would the ability to make custom levels, just for the sake of more replayability. Still fun. 5/5
Where's the little thing called balance? O right, there is none. Way to fail. 1/5. Greg, you fail harder for making the badges what they are. Medium badges should not be badges that take this much effort to get.
Well look here. It's the other really bad game with poor mechanics you made. Maybe I should just look at your profile and see many bad games you have made.
Terrible hit detection. Seriously people, is it that hard to get working well in a game? 1/5 for some of the most boring repetative game play since Draw Play.
As a long time fan of the Advance Wars series since the original on the GBA, and now with Days of Ruin on the DS, this is a great game. Wonderful recreation of one of the best strategy games I have ever played. AW is up with some of the top of the line RTS games, and the Civ franchise. This is only under those games for the sole fact it's Flash based. Wonderful game. 5/5. Now on my list of favorite Flash games I have ever played. Keep up the good work with a hopeful sequel.
I have to agree with the people who said this is nothing like and shouldn't even share the name with the real game. I also feel that the game difficulty jumps too drastically between wuss and insane. It's called balance people. That's why certain games are rated highly.
Terrible difficulty scaling. Just with all good series, it's starting to do downhill. The Mike Fernando mission is so grossly difficult that I have easily blown 10K trying to beat it, probably more. I'm not bad at these games, as I have beaten every other sniper game I have found on the internet, including CV1 and CV2.
1/5 Level 8 is overpowered compared to the rest of the game. Controls are weak and unresponsive. Potential, but potential means nothing if you don't build upon it.
Both games are total garbage. Why not make the up arrow the jump button? Ever use a little common sense? The Timer should also stop when entering/exiting a doorway. Nice fail.