Uhg....good game ruined by terribly lacking controls. I wouldn't dream of complaining about the ad (it really isn't that noticeable) but the controls just ruin it for me.
This is a nicely done game...needs a little something though. I found it a little confusing/pointless until I finally had some pieces in danger (maybe start with some), then good fun for oh 20 mins, then it started getting boring fast, finally just quit after about an hour on a single game (first game as well). I was hoping for it to get harder but if anything, higher levels seem easier as you get more matches rather than less (least it feels that way). I started inventing myself ways to make the game harder, but even playing around, it seemed like halfway through a level I was out of danger and then just making matches to get to the next round so that I could have my next "challenge". Auto-leveling when no danger would get me to play longer (maybe) but it still doesn't have the challenge that makes me want to come back to it and see if I can get past it. Just me though and again, impressive implementation of your concept.
Yea, it's far from finished balance-wise. I'm still experimenting with how to make it more fun and faster at the start of a game. Thank you for your input!
This could have been a really decent time-suck but lame PVP ruins the game. Make all but one or two zones nonPVP and I'd be all for it. PVP zones should also just be for PVP quests... no regular quests, no better ore spawns, no better enemy spawns.
Just to be uber clear, you change levels that you've already done with the arrow keys on your keyboard. Crazy good game, I'm very immpressed that the levels are different each time...would love to be able to shift click a tile and turn it red and lock it though.
Yea, it's far from finished balance-wise. I'm still experimenting with how to make it more fun and faster at the start of a game. Thank you for your input!