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Game comments and reviews
Feb. 14, 2017
Do racers have different characteristics ? If they don't, it should say somewhere that they are purely cosmetic; if they do (and I think they should for a more intersting gameplay), it would be nice to have a bit of stats on them. The longer track idea is a good one as well IMHO. All in all, a very well made "one button" game.
Dec. 08, 2015
Nicely made game but the gameplay is very repetitive and there is no challenge once you get the logic of it.
Oct. 16, 2015
The use your own clone to progress in a plateformer puzzle has been done a lot, (Lost Vikings in 1992 if anyone remembers, wasn't clones but the basic ideas of progression through the levels were there). But I must admit it has been done brilliantly here, the gameplay is smooth, music is good and the difficulty curve is spot on, it doesn't drag on with repetitive levels. All in all a great game ! Also, in my opinion the double jump wasn't an issue once you get the hang of it.
Jan. 29, 2015
While looking at the other games from this develloper, I noticed Dangerous Adventure and Mad Burger 3. It seems the dev specialises in game with nice graphics sounds and atmosphere, well thought-out gameplay with replay value but delivered with appalling coding and memory leaks everywhere. It is a shame really, this game would be magnificent and a lot of fun if not for the terrible lag.
Jan. 25, 2015
Great game on all aspects. The only thing that I would change so far is in the bottle shooting minigame, the machine gun bonus shouldn't shoot automaticaly. Sometimes you get it and shoot dynamite right away and most of the time you have to stay away from everything since it doesn't stop shooting. But that's really a small issue and a 5/5 for me anyway.
Dec. 04, 2014
Another suggestion, since the pickups are automatically collected unpon victory and lost upon defeat, it would make sense for the AI to ignore all pickups while fighting except for health.
Fun game ! I love the mix between battle bots and idle gaming. Only thing is the menu navigation is quite annoying. Upon losing a battle, why not a restart button ? Upon winning a battler, why not a back to map or next level/diffculty button ? In infinity mode, why do we need to get back to the map while in auto-progress ? It just slows the game down for no good reason.
Nov. 28, 2014
In complement to LightSlayer4's comment : Aim for the first O in the saloon sign for narrow things (sauce, pepper, onions and such) Aim for the door frame for wide objects (patty, lettuce,etc) It gets me in the 85-90 % without a sweat !
Nov. 17, 2014
New record ! FoR KaruS, I don't know if you used the same method as me, but if not you must be a very fast typer ;) The time I've got, I'd say is about within 5% of the shortest time theorically possible (taking into account the fastest input the game can take and the amount of time you have to spend walking/waiting for doors and computers to start up). Crltools, are you going to make more ? I love this game ! Also, did you check out Mu Complex ? Great game also.
Sep. 20, 2014
I think this game contains an hommage to the very first GTA. The jumping guy is dressed in blue and yellow like in GTA, the top down view of cars and road is in the same style, even the sound played when you loose (a gasping crowd) seems to be the same as when you died in GTA.
Aug. 17, 2014
For the people having trouble with the guest account password, you MUST input a password, it's not blank. What is the most obvious password one could use as a password ? When I say password, what password comes to mind ? If a password could password passwords, how many passwords would it password in a day ?
Developer Reply
+1 lol
Jul. 23, 2014
@warexs : when you click export, a text code is copied in your clipboard. So just paste it in a file (word, note pad, etc) or an email. Then get that file or email on your other computer, select the whole texte and copy, launch the game and click on import. Tada !
Jul. 18, 2014
I have a question about the AI sacrifice upgrades. Are they gone for good or are you set back in your AI number ? For example : I have 10B AI, I buy the 1B AI upgrade, do I then keep earning AI from the 10Bth or is it then calculated from the 9Bth price ? That makes a huge difference gameplay wise.
Jul. 14, 2014
The last boss is very hard but in a frustating way, I really cannot telle where the axes are going. Otherwise, great gameplay, nice graphics and overall production and I love the humor.
Sorry for the double post. I just realised that you have to press e to turn the second computer on... So I guess I just found a hack regarding the walking across.
Very nice game, except the moving controls are a bit confusing. I don't know if I've finished the game in the way it was intended : I couldn't get the second terminal to power on. I finally realised I could walk across the bridge as it was and used the last two terminals to win.
you got across the bridge?? I didn't think it could be done without using the bridge command. kudos on that. Try looking at the red "button" below the 2nd comp and pressing e. Yeah, the controls are pretty weird--newer experiments with the computers handle it a little better...
Jul. 02, 2014
Stereotomy, I am talking in fact about profit not investment costs. But on that subject, since the growing rates are much higher for the low tier business they become much less attractive the more you own. Because their income doesn't catch up with the growing investment. It becomes very obvious at about the 250th all business costs (except lemon) are within a 10 factor range or so, when the income spread are much higher (oil earns 47600 times the profit of newspaper an hour).
I don't know why some people are saying lemon+oil are the moneymakers. I've made some calculations, all things beeing equal (upgrades bought, number of business and speed multipliers) . In $ per hour Oil is raking 75.4% of the profits, Banks 16.4%, Cinema 5.5%, Hockey 1.82% and the rest combined not even 1%. So I'd say the best strategy is only to buy upgrades for Oil, Bank and All (except first Tier to boost the start). And that you should only buy Oil and Banks with spare cash and only buy others to reach speed up thresholds. Anyway, my 2 cents, based on my good friend Excel.
Jun. 02, 2014
Great game ! I love the way you have to think of a program that works by the way you place objects on the grid. Hardwired system in a way. The only thing I find disturbing is that the conditions are not always described very cleary, such as an empty string being valid for most of the tests.
Feb. 13, 2013
Only 15 points for the badge ? It took me 400 years to get it !
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