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Game comments and reviews
Oct. 21, 2017
This game has good potential, but several bugs needs to be sorted out: misplaced "back" buttons, music with audible stop/start static, and so on.
Jan. 16, 2016
I've noticed an annoying bug: sometimes the dots flow around and split into separate groups, making levels impossible to solve. Multiple times I've had 99 blue dots and 1 red dot at the end of level 13, which would fail the level.
Apr. 13, 2015
Some words just don't register. Not sure why. I've got flip and bridge stuck for quite a while. Maybe it's because I once used the word in chat but it failed to swap them out?
Dec. 19, 2014
Ahh, and just when I thought I've gotten all the achievements.
Oct. 09, 2014
Decent game, but so many of the basic things are missed (eg better menu navigation), I can't but feel the game is worse than many others due to the missed potential.
Oct. 08, 2014
I'll be honest, the idea is great, but I didn't like the need for timing, and the crossing wires forming a web of lines that just strains the eyes for artificial difficulty. Some levels even have independent hooks that are there just to fill the screen up, without adding to the overall complexity. So as said, good concept, but the execution needs improvement.
Aug. 01, 2014
So... what was up with the 3 rooms of gem swapping?
May. 22, 2014
Oh the irony of playing a game where you kill an addicted gamer...
May. 10, 2014
Combining the Grab ability and the "grab arrow" piercing through multiple enemies, you can easily mass up your own army of monsters! :D
Jan. 08, 2014
Level 12 gives a binary code which translates to "Unept" - the Dev's name. Love the name, by the way - it's a nice twist on the word "inept"!
Developer Reply
Thx, I always wonder how many people get the "twist" of my name.
Sep. 14, 2013
It appears extremely hard at first, but then you realise all that matters is not having the gates just before the C4 light up. Therefore, if it's an AND gate (marked by X), OR gate (marked by +), or XOR gate (marked by U) - just cut all input wires at the same time. If it's a NOT gate (marked by -) then leave the input wire intact, trace back one logic gate, and cut the input wire to that logic gate.
just a hint: that won't always work with XOR - because if you cut multiple wires they get cut in the order of the cutline ...
Aug. 16, 2013
Words are a big no-no for this game, as it renders vertical scans completely useless. If you could add hints to show the level's category that would be really nice.
May. 09, 2013
After 10 minutes of weighing my options...I finally responded. "Would you like a game of chess?"
Apr. 29, 2013
I would recommend the crosshair be made much larger, perhaps a "standard" crosshair reticle instead of a small red dot. That way it'd be much more visible in a horde.
Feb. 24, 2013
For Chrome, my save file changed from the "local" folder in the appdata folder to "roaming", another folder in appdata. Just copy over your anti_idle# from the local folder to the roaming folder and you get your save back.
Nov. 19, 2012
@hbhb123: have you checked the top left corner of the armory tab for disabling automatic change?
Jul. 26, 2012
Playthrough: #183. I SWEAR I will get all four of you to your darn trophies this time...darn it, playthrough 184 here we come.
Apr. 13, 2012
I finished the whole game, then instead of "continue" I only get "start" which sent me to level 1... well, here we go again :(
Mar. 09, 2012
Anybody with OCD can easily solve the puzzles: every puzzle can be solved by organizing the same pieces together, and ending up with clusters of color groups.
Jan. 03, 2012
Finally it's here!
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