Im curious about the design intention of the idle bonuses. Was it intended to be an alternate playstyle? because if so then there needs to be a way to upgrade while idling. Otherwise it only serves to push past progress walls quicker.
Design intention of idle bonus is to make idling worthwhile. Before that, you only progressed when you were actively upgrading the balls. If you stop upgrading them, then you still gain some energy when idle/offline, but it's so small compared to active playstyle, that it's basically worthless. Now with the new bonus your idle energy collected can be quite big. Probably still not as big as in active gameplay, but still a good amount. So you can now stop playing the game for some time (like overnight, or a day or so) and come back to a nice exponential progress.
Why does it cost real money to do a meta-energy refund? I'm sorry but that is a sour money-grab, please find something more suitable to put in the shop and allow us to respec without real money.
Since a lot of progress is based on accruing interest, and there is tons of repetitive upgrade purchasing;you should add an option to only allow purchases whos cost is less than x% of current total money. So I could spam click upgrade purchases without fear of destroying my stockpile of money.
So basically some kind of "safe buy"-button which only spends less than a certain percentage of your money? Should be possible, I added it to my todo-list. :)
Fun game, would be nice if it didn't incentivize you to cash as much as it does though. I suppose that you developers must either worry about your bottom line or actually make a really good game though...
I somewhat liked the grind to 120 until I realized that the first level of the perk cost 150k helium... then the 130 grind came out and I can finally say i've lost interest, it's just not worth the effort and is either lazy design or you ran out of ideas.... I quit a while ago because of that.
Please make helium earned retroactively for ever map beaten after 20 when you beat the dimension of anger. I got to 25 and realized that I forgot to do anger -_-
One simple change that would make this game way less annoying: When you shift click to buy 10 units, if the units quantity is not already a multiple of 10 then the first time you shift+click will round it off to the next multiple of 10. so if i have 13 units and i shift+ click them, i will go to 20
Please fix the end game, extreme capacitors are useless since you can't vent heat from them, even if you could it would probably far too much heat to do anything with.
http://i.imgur.com/gXXocFQ.png Yawn! I miss out on like 3/4ths of my income because my max power storage is not nearly high enough. I have to have an auto clicker on my sell all power button just to try to save some of it...
Design intention of idle bonus is to make idling worthwhile. Before that, you only progressed when you were actively upgrading the balls. If you stop upgrading them, then you still gain some energy when idle/offline, but it's so small compared to active playstyle, that it's basically worthless. Now with the new bonus your idle energy collected can be quite big. Probably still not as big as in active gameplay, but still a good amount. So you can now stop playing the game for some time (like overnight, or a day or so) and come back to a nice exponential progress.