#29 to survive. I'm surprised to see how little plays this game has compared to your other games. I mean I know that it's not the same style of game but you did get featured in a quest! That's incredible! I do hope to see your future games, as I have thoroughly enjoyed the simplicity of them all (simple as in easy too understand, I still think they're quite the challenge once you get further).
I wish I could retract my statement I now realize it goes at an incredibly slow rate when not tabbed into the actual game. I wish I could delete or edit my original comment now!
I wish it wasn't an anti-idle idle game. It prevents progress as long as you are clicked off the tab. Which last time I checked the whole point of idle games, IS TO LEAVE IT ALONE AND COME BACK TO IT LATER. Not to have to constantly have it be the active tab of your computer (or laptop).
Love this game, but it's so peaceful and calming, but it needs some better directions. I didn't know I could swing (at the crow fight) because it wasn't a mechanic previously implemented. You showed us carrying objects and walking across tightropes so it would've made more sense to make it a puzzle boss where you have to carry objects to different parts of the tree so when the crow (it would need a designated pattern of attack) attacks it would hit the object. Otherwise this is a good, cute demo!
Love these games, even if I get stuck I'll come back later and get closer to finding the answer. These games just have the perfect balance to them (and really good music)
At Midcamp, the "What's Up, Doc?" Quest has the wrong back out tag. It says let the crows have fun from the last one, when this one is about a demon rabbit.