tfw you've almost played completely through the game in a single run and accidentally fight an enemy that you didn't want to fight and end up dying.
i am never playing this game again
I like the block spawning idea, but it's way too laggy. If you ever make a sequel, make either A) Less block spawning puzzles B) Make the block spawning less intense..
A really fun game. The only issues I have with this game is that I can't control my units myself and the fact that the game says "The prism reduces your units" or something like that. Manual control over units would have saved a lot of my units and I reacted to the "The prism reduces your units" by saying: "Oh, I'll just have a bit less units". I didn't know that the game meant "Your units are really small now, have very little health and do minimal damage". Obviously, I lost because of that. Change it to something else like... "The prism shrinks your units", and call the scroll a "Scroll of Shrinking".
Also, adding to my last comment, if you're gonna use dual handcuffs, always keep your other "Main Weapons", because, if you run into an annoying enemy, you're gonna need something other than handcuffs...
Useful tip: USE DUAL HANDCUFFS. When you're doing the karate kick thing, press up when on the enemy. You hit again if you do that. The one bad thing about kicking is that you can die VERY easily. But seriously, dual handcuffs. So much fun.
I... Well, I don't like it. You seem to be forced to take damage from the very first battle. I didn't play it more than, I dunno, 10 minutes? I'm very sorry, but... yeah... sorry. If there was more strategy, other than placement, I'd probably like it more...
Yes, I will rename the scroll.