I would like there to be a way to swap which member of your flock was leading; 'twould make it a lot easier to utilize the abilities that only activate for leaders. Keyboard control would work, as would mouseclick during gameplay. I could see a pair of buttons, one for next (higher) in pecking order and the other for lower in order (left/right click for mouse).
What does the current marker that appears on leftclick do/mean?
There are only two games I have encountered with this control scheme (this one included), and both are unique and highly enjoyable. Their gameplay is also quite disparate. I wonder why people make so many games that are identical to others as supposed to actually innovative things like this.
I love this game, creepy music and all.
I think that this story would be easier to read if the outcome you get was determined solely by the order things are viewed in as supposed to an at least partially random generator - I've started with the sunset to different results, so I can tell this isn't entirely determined by the player. Still, the concept and delivery is neat, and woven nicely into the shape of the game.
I see quite a few negative/irrelevant comments here...
Why? I find this game to be quite enjoyable, especially when multitasking. Just like its prequels.
It may not be the best idea while already annoyed, though, for that makes it harder and thus more frustrating.
I was thinking of how that world would look from the outside, after it collapsed. A haze of darkness scattered with small white portals, lifeless and staring blindly.
...At what?